Hi all, so i decided to do some props to improve my modeling and retopology skills and also to have more stuff for my portfolio and since i'm a big fan of the Final Fantasy franchise and the Windows Edition of FF XV is going to be released soon ( eheh can't wait ) i wanted to do a "tribute" to the game so i decided to do…
Eric Chadwick said: Thats a cool post, thanks for the share. It's a shame Twitter "X" is so rough now as it was such a nice platform to scroll though various creators, examples - https://x.com/lowpolycurls https://x.com/abraham_cozar https://x.com/CaptvArt https://x.com/_BD3D
Hey there worked late to try and push this further running on your suggestions, lemme know what you think. As per EQ et all: now the real estate for this is 1 x 1024 and 1 x 512, EQ i like that ivy software, its dloaded on my desktop thanks fo rthat link! As per MoP: The AO I baked went like this: blend and mix are really…
Hello everyone, I'm trying to learn MEL scripting coming from a background of Unity C#. Currently I'm working on a script that moves all selected vertices to 0 on the x-axis. I borrowed this script from another forum but it doesn't seem to work when the object has moved: string $verts[] = `ls -sl -fl`;<br> for($vert in…
Hey everyone this is a project that I was working on for some time now. it is a set of tools and modifications for Autodesk Maya that will speed up your work drastically.I tried to simplify Maya, make Maya smarter to help you out in many tasks as well as adding new features and tools. this first release is mostly focused…
Hi everyone, Redoubt: Project-X (working title) is a side-scrolling action game set around 350 years in the future. The basic premise is that humankind has finally developed faster-than-light technology and begun colonising a new planet a few thousand light years away to ease the burden of an overpopulated Earth, the…
I find it helps to place the reference and the model side-by-side, to more easily compare them, like this: It also helps to put the reference behind the model inside your modeling app, then set the model to x-ray or ghost style rendering, kind of like this:
Team Name: V16 Software, LLC Based in Atlanta, GA Project Name: Project Planet X (We've had this name forever attached to this game. And even after changing the storyline, the name doesn't it. It's a project name, not the game.) Introduction/Goals: For those of you who don't know me I'm Patrick Cason and a buddy, Lee…