@PolyHertz I have recently upgraded from a 5950x to the 13900k and it is so much better. The ram speeds tank so much when you put in 128gb. DDR4 goes only between 2666-3600 and ddr5 cant go above 4800 in most cases. I think upgrading the cpu is the one thing that speed ups your workflow so much. Importing to nanite? np.…
I'd imagine a voxel engine would be more to your liking. No baking or worrying about how much detail you can add since everythings consistent in that regard. If you haven't already, check out MagicaVoxel and see if you find that type of art enjoyable. Also for hard surface, there's the face weighted normals workflow which…
The nanomachines work like a grey goo (Or grey death if you're Deus Ex fan) multiplying and gradually mechanising banana eaters from the inside out without them realising. The Cyber banana people develop a new faith surrounding the worship and consumption of the banana, gradually bolstering the ranks as more and more…
Thank you very much for your comments Alex (and by extension, Michael). I totally understand what you mean. The reality is, this is my first time modelling something like this with such curvature and so as I began modelling the main body of it, I made some destructive mistakes (i.e adding too many loop cuts where they were…
I think this is a fascinating topic. Especially in high end realtime renderers like UE5 with Nanite highpoly assets, Lumen and VSM. We create our 3D scans with a cross polarized setup, which creates textures with essentially the real Albedo color values of the scanned object. Even with all UE5 features turned on (except…
Yeah I guess youre right, white could also be used I suppose 1 bit masks are not super useful tho, with the 8 colors you do have pretty good quality still Its not fully true with the fixed cost, (havent tried nanite compression tho) I checked the sizes and if your number is 0, it naturally costs less memory than if you…
Hello all. I have recently switched to Unreal 5 for work and I am wondering if anyone has come across a workaround for using displacement in materials? I realize tessellation has been removed from UE5 and through the use of Nanite you can achieve great things for static meshes. However, so far this does not work on…
Creating Next-Gen Environments in UE5 Learn on https://www.wingfox.com/s/8825_2670_22627 What will you learn: 1.Using UE5 new technologies like LUMEN and NANITE and 2.How to plan and execute a full environment; methods that will guarantee the chance of finishing an environment 3.High Quality AAA Prop authoring for games…
Mercedes AMG ONE | Full CG Made with Unreal Engine 5.0. Full CG using Path-tracing and Nanite. "Unleashing the Mercedes AMG ONE: A 3D Render on the Silverstone Track" The concept for this project is to produce a high-quality 3D render of the Mercedes AMG ONE driving down the pit lane of the renowned Silverstone track. The…
This is a topic that has been reoccuring lately and i thought putting the info in its own thread is a good idea. I will be showcasing a method i have been using for way over a decade now, in 3dsmax. Which is to my knowledge the only tool that allows me to do this. Please correct me if i am wrong, i'd love to have this…