Eric, no worries, these aren't huge bugs; shift+click in 3do still seems to work fine. I'll try that now, but since I've tried it with new projects using two different sets of inputs (2 dif. projects) it seems likely it's software. Yeah just tried it with the AK sample project, all the stuff in the video also occurs. CS6.
Hello everyone, I'm making a new piece for my portfolio and I'll be posting here to show my progress and hopefully hold myself more accountable. The concept is by Taras Kuznetsov https://www.artstation.com/artwork/bg3DVg?collection_id=702593 The goal of this project is too: - have a full character from top to bottom with…
Yup its ezgif, you got it. Thanks E, i didn't know that, tbh idk if i will use it or remember. :p No way to add in a new icon into the forums post section header bar? where bold is ect++. if its too complicated or won't work like that its fine, i'll try to remember.
Update on what is happening in this corner of the forums: The importer is still buggy but I was finally able to get some previewer shots on a Void weapon Robobobo and I have been working on: I've also been working on some ward concepts by the lovely beetrootChan: spawn idle idle rare death spawn idle idle rare death Hit me…
Hey guys, here's my newest set of nodes, let me know what you think ! Signed Distance Fields https://gum.co/2dSDF I drew the SD logo with SDF nodes, then colorized the resulting distance field 16 SDF Shapes Nodes A rectangle and a circle SDF combined with a smooth transition Tracing the combined SDF with a gradient,…
Deferred shading sounds nice. Apparently has problems with transparent surfaces, AA , and needs modern hardware. But it's still awesome. Handles bump/spec too, sorry pior. Some papers with nice images... Killzone 2 (8MB PDF). http://www.guerrilla-games.com/publications/dr_kz2_rsx_dev07.pdf STALKER (8MB PDF).…
It certainly have it uses, like terrain painting. But idk, if pushing in everything in game was an good idea. I don't know how assests were made for RAGE, so I won't talk about it. I was more referring the fact that Doom 3, had dynamic lighting everywhere (at the time where industry was stuck with static lighting). And in…