Hello I´ve discovered something really odd in the latest version of dDo. My photoshop version is CC 2014 summer edition (latest). The bug is as follows: When creating a new project, you HAVE to set the TD to a value that is power of two. If it isn´t power of two, then smart materials get really, REALLY miniscule tiling on…
towards the back of the scene it will be filled with a green smog to make the viewer focus towards the front hopefully that will help. Well right now I am using 4 1024x1024 maps and a 2048. one of the 1024 and the 2048 maps is on the truck I would like to keep those as detailed as possible since I plan on making that my…
Hi ! My Unreal 5.2 crash, crash and crash. I don't know why because before it's work ! It's like the system is not stable. I have executed Regedit, did the traditonal "uninstall/re-install" Unreal 5.3 and 5.2... I don't know what to do next T_T Thank you
Render, with big polygons - one draw call on a 2048+ texture runs slower than a 512 texture with 100 draw calls ;) Well, in AS3 at least. On GPU platforms like Unity I have no idea. Up to 100 draw calls, the difference in performance is almost non existent. 500+ is where you start to see a very significant drop in…
There aren't too many concise answers to this, but I'll try to at least give my perspective. The rule of thumb I used to follow was (as a base) 512x512 of texel resolution for every 8x8 feet of environment viewed in third person. If you keep to a consistent density and you make sure your mips are actually showing you the…
Just an editing note: I think you can drop the "In my spare time" from your bio - just let it say that you have 10 years of experience in Photoshop, etc. etc. Also, on your Black Dynamite character - the sheet with all the info has some conflicting information. You said 564 tris, but the poly count window says 530…
Experiment with bringing signed distance fields into Substance designer. This one features full control over transformation of model, but has serious drawbacks: - More difficult pipeline for getting baked maps - you will require Houdini for that; - Higher resolution for maps needed. For example for 512 output image you…
Change the title of your site to have your name in it. Your resume is Untitled Document, as are many others. Resume - All text? Yes - stored as an image. Horrible harsh edges. You've been using Zbrush for 1 month? I don't care how long you've been using it, not important - but it does tell me you don't have much experience…
What were you expecting? Naked women? Possibly even...*gasp*...naked men? You won't find either here...especially the latter ...however you will find a textureless model ...my photoshop has been giving me a hell of a time and I can't keep it running for more than 5 minutes, so im just moving on to make more models until I…
CE3 SB allows us to import texture tiles into the game that are placed down directly onto the terrain. So I have taken a height map which is 512 X 512 pixels and then put together in photoshop the texture for the terrain surface which is much larger than the height map at 8192 X 8192 pixels. The reason for doing this in…