In general, the site elements feel rather big - with half of this PC's screen being consumed by the flash banner, it feels sort of wasteful. Especially as it doesn't link anywhere (the images could link to their asset pages, or back to home for instance). You've made the site 1024 pixels wide. This means that on older…
Ah ok. Right. This is what I am doing for the first time using Blender (with a character that has some mechanical parts like a shovel). Blender, ZB and SP is all you really need. This is what I do: Forget remesher, it shines when you want to up your detail of the main sculpt. -Separate the chest from the lock. Clown paint…
Adam: I understand why you have moved me. I'm glad to hear that the water marks aren't a requirement, but i hope that you can understand the bad taste in my mouth from the sponsor requirements. Community competitions are supposed to be about the community, and to host one means to do everything within your power to make…
Salutations! I am a Game Design student looking for artistic talent for my final Degree project, called "type.KION" Synopsis On a visit to the world's most hotspot of innovation and technology you will find yourself enrolled at the KION University, a school that teaches people with potential on how to summon and control…
Hi guys, I'm baking a lot of stuff in marmoset using python api, however today I've found that when I set baker.multipleTextureSets = True Marmoset found 0 texture sets in my model: baker.getTextureSetCount() retrns 0. Model is ok and have materials properly set: if I select baker in scene tree view by hand it refreshes…
My name is Thomas "Rolke" McQuary, I work as the temporary lead artist on the Mechwarrior Living Legends mod team. Our mod is based in the battletech/mecwarrior universe and is a combined arms type of game. With mechs, battlearmor, land, and air units all playable there is plenty of work that needs to be done. With our…
We've a bevy of things for you to check out in this afternoon's post. From animation tech that's a couple of years old and STILL awesome, to Brutal Legend's UI design then ending it off with some music. Near-optimal Character Animation with Continuous Control I understand that this video is 2-3 years old by now but it…
I have been modeling for the last decade, but it's always been menial models, no high-res work. I've only ever dabbled with Zbrush and Mudbox, never diving into it deeply. Myself and my friends have done moderate work in Unreal Engine 4 and I enjoy the workflow, but I am wanting to up my quality and begin making normal…
@Sareth93 Hi, I am pretty much in the same boat. I did not know that people tend to concentrate on one specific field when it comes to 3D, until very recently. I come from 2D background and you need to have a generalist approach in building your portfolio. Not quite like that in 3D, I think. Come to think of it I've never…
It's like a reverse version of a shareware title, who woulda thought! Incoming get to drive the badass mech suits and unlock everything after the two hour tutorial session! Eh of course a few people will abuse it/the same people who will return a game they really liked probably would of just pirated it anyways. Then again,…