For an individual asset, generally it is best to avoid too many intersections or floating elements, and instead merge everything together in the low poly. This may mean a slightly higher poly count, but it will be more efficient uvs (less space devoted to areas that are hidden inside intersections, etc) and less aliasing…
We here at Dark Synergy Studios are seeking talented 3D Animators and 3D Artists to work on Wake Up Call, one of the first games powered by Unreal Engine 4. If you have skills and want to get in on the ground level of a game that is going to make it to market, read on. Why Unreal Engine 4? We have a very exclusive deal…
Hello, We are (informally
known as) Frost Phoenix Studio and we are
recruiting 4 new members to our our current game dev team. We are searching for an Animator and a Character Modeler. · SEARCHING FOR: - Character Modeler We are searching
for a Modeler, responsible for modeling player and NPC models. Rigging skills…
Hello, We are (informally
known as) Frost Phoenix Studio and we are
recruiting 4 new members to our our current game dev team. We are searching for a Concept Artist, an Animator,
a Lore Writer and a Character Modeler. · SEARCHING FOR: - Character Modeler We are searching
for a Modeler, responsible for modeling player and…
Hey guys, Marvel Battlegrounds for Disney Infinity 3.0 finally came out on March 15th. It's a playset that plays and draws inspiration from games like Power Stone and Smash Bros. I was the lead concept artist for it, and I'm super excited to be able to share all my work on it. It was a very fun project for me as I'm both a…
As an environment artist in games this is something that always stumps me: how to plan and structure an asset pack of modular cliffs for big environments (specifically environments with a lot of rocky, big/steep cliffs and cave areas). This far it's nothing I've really had to do or something I've had the opportunity to see…
Been playing this a good bit (crazyfingers619 if anyone wants to add). It's definitely a mixed bag, some things are better over the previous titles some things could use a bit more work. I have 2 major gripes with the game outside minor class nit picking. 1. Base upkeep and assaulting: Power generators and towers don't…
[ QUOTE ] Last PC game I bought was HL2, before that Q3. There is yet to be a PC game that has impressed me beyond these. [/ QUOTE ] Personally I didn't find either Quake 3 or Half-Life 2 anything more than amusing side-tracks from my daily routine. I beat both the day I got them too, and then whenever I replay just go…
WarCry: Lords of War Brief description: WarCry has been in the works since November 2007. We will focus on creating a game based on squad combat and tactics. Currently we are in need of talented texture artist and concept artist, as well as one experienced GUI designer with some knowledge of C#. Target aim:Commercial…