It'd be awesome to see that creature with its own sword ;) Over his shoulder, similar to Gut's sword from the anime Berserk. Idk I'm weird haha. I love the environment you've created though!
alright here we go. got the more detailed block out of the floor done. also pulled the lighting back to a "idle" lighting so u can see everything but still has a bit of mood to it.
Nope works that way too, in my experience it works also better this way, funny is that you didn't do that on the knees also http://www.uni-koblenz.de/~shinda/Infos/Tutorials/SM_tuto_p1.pdf works that direction
Make sure you have a driver loaded for it, well more of just an .inf file for the device manager so Windows knows what it is. See if there are any utils to make it go into a standard (non-wide) mode.
Autodesk decided to change the Mudbox feedback to a new page. https://forums.autodesk.com/t5/mudbox-ideas/idb-p/969 Some of the old ideas are back but the votes are not, so I urge All mudbox box users to check this out and for for their most wanted feature.
Thinking Horror Lovecraft style meets Tim Burton....maybe throw some Hell-boy in the mix...general idea. I love horror so the creepier the better. Anyone play magic maybe some Eldrazi style tendrils. IDK we shall see.
Hi everyone, I've been learning modelling for about half a year now, but I am still confused about workflow for game-ready hard surface modelling. I have seen different workflows like: 1) Perfect quad (low-poly) -> SubD (high-poly) -> bake (game-ready) 2) Boolean, quad, etc. (block-out) -> fixing & SubD / dynamesh /…
Looking for a 2d artist to design a book cover for an upcoming project. Please send portfolio through email. Website/pdf/images/ etc. Also, if you have a discord, please send your username for easier communication. email: MONAEntertainmentLLC@outlook.com
Hooray! Murloc is rigged! and gave it the "idle" pose just for a test :smile: Did the rigging and skinning in 3ds Max. I am going to play around with the rig for a while to try some animations and poses.