thanks jeremiah_bigley! :) I go to the Art Institute of California in Orange County. It is the modst different environment of all my environments. The goal of the piece was going for more of a "clean" sci-fi room instead of the more seen grungy sci-fi room.
a concept I did a couple of days ago of somekind of sci-fi mask. a bit of mass effect, a bit of quake, a bit of everything main stream sci-fi actually! :) I made it mainly this way because it looked like a lot of fun to model hehe.
I loved it. Sci-fi with some crazy theories that didn't really feel like sci-fi at all. Even the spaceship looked like something that's absolutely possible to build by today's standards. I'm going to watch it again before they take it off the big screen :)
#6 seems to harken back to a 70s space ship. #3 and #4 have colors that look very 80s, but #4 looks more sci fi. Not seeing any 70s or 80s sci fi theme in #1. Just looks like an abstract design to me.
no, they need to make a sci fi game mmo. there has yet to be a good sci fi mmo. they all fail horribly. some start off good, but quickly suck. but, yes, its suppose to be a new IP. meaning no warcraft, starcraft or diablo. its about time....
Hi dzibarik! Firstly, I just want to put out there that I am no professional in the gaming industry, nor have I done a degree in Game Art, 3D Modelling or anything related to Game Art. I left my BA Architecture Degree because it was full of people I didn't want to be and the Industry seamed bleak to me (in my personal…
Kind of boring, reminds me of Mass Effect + Halo with some Gears of War boots. Such is the nature of sci-fi concept art. The level of execution is fine, but the concept itself needs something to make it stand apart from every other sci-fi game.
[ QUOTE ] As far as acting is concerned, it looks like it will be about on par with Paul Anderson's sci-fi crapfest. [/ QUOTE ] How dare you sir! I was one of those proud soldiers fighting to defend Earth in Paul VERHOEVEN's sci-fi opus. (no really).