The wood grain on each plank is so large that it's throwing off the scale for me. It still looks good, but I think trying to add more detail and adjusting the grain treatment would help. On the roof, maybe you could have multiple planks making up each row instead of a single, long plank. Or maybe give the roof wood…
No, I was just thinking they stick out too far to the side. Nobody would actually tile a roof like that, and they stick out far enough that they'd probably just fall off anyway. But if they just stuck out a little, it could be 'sloppy roofing job', or they are starting to fall apart/slip out of place. Breaks up the…
I am not sure if its bugged or not, I'll try restarting the game and all, but at some critical places like (the parts where you have to be on the roof,) jumping would work, but double jump to reach the roof or jump and dash / dash and jump combos dont work. I am stuck at the Archives stage at the mansion. :( [ame="…
nice concept! But I think the roof of the main building could use some different color, right now there's so much green (and yellow/brown) that it's a little hard to see the focuspoint. That edgestones are really catching attention, maybe you should think of pushing the roofs color a little more toward a red-brownish…
I think this is my favorite model of that building. I like the thicker wood bases and flairs going on, I think you messed up the texture on half the wood support that connects to the lamp, but you probably already noticed. I'm not a fan of the inside the roof wood texture by the front door, it looks okay on the roof, maybe…
You should try making the edge where the house meets the grass less clean and add a stronger ambient occlusion pass to the whole thing to bring out the detail in your model. Buildings, especially non-urban ones like this one, normally have dirt/grass pushed up against the foundation and that breaks up the area into less of…
"ENTRANTS WHO ARE MINORS: YOU MUST OBTAIN THE CONSENT OF YOUR PARENT OR LEGAL GUARDIAN BEFORE ENTERING THE COMPETITION AND PARTICIPATE UNDER THEIR SUPERVISION." 1. To be valid, a submission must follow the "Submission rules" featured onhttp://www.polycount.com/the-throne-room-challenge/ 2. This contest is organized and…
Hey Everyone. So I decided to make some fan art based off adventure time. I fell in love with the set of the inside of the tree house, so I decided it was time to make it in 3D. This is one of my first full interior scenes, so I'm excited to pump it out. First, here is my reference: And here is my model Work in progress:…
Hello all! My first polycount thread! Trying to get a UDK scene together for the first time and would really appreciate some ideas and crits about the scene. First two screens are straight from udk editor and then two screengrabs from maya viewport 2 with some sloppy lighting on the locker. I'm finding udk shading and…
It looks weird. Looks like a suction pads on a thin car roof. Magnets are better suited but its more for garbage and not for repair. The construction is very unreal. The crane construction has a very heavy and bulky look. Big oversized for this little car and the non exisant attachment in the roof looks cheap. The whole…