Hey Everyone. So I decided to make some fan art based off adventure time. I fell in love with the set of the inside of the tree house, so I decided it was time to make it in 3D. This is one of my first full interior scenes, so I'm excited to pump it out.
First, here is my reference:
And here is my model Work in progress:
It's pretty basic right now, but once I start texturing it'll start to shine. I'm open to critiques and suggestions!
Given how heavily stylized and organic most shapes are in this concept you'll probably get an expoentially better result sculpting out most of your props in Zbrush. Not only will it be fun, but you'll get incredibly detailed maps for your low poly. Regardless of what you choose though, your blockout is coming along quite nicely!
The main reason is because I'm a lot faster with Mudbox then zbrush. I often have issues maintaining the scale of props after exporting from zbrush to max, and I'm not 100% sure why.
anyway, I agree with Butt, I dont think going for a realistic feel is doing you any good. f you do that its just a booring tree house, there is really nothing special with it.
one of the things that makes the house awesome is the great style and feel of the show.
Replies
Hey Polycount. I'm still working on this scene. Just texturing everything. Any suggestions?
I haven't started on the lighting yet. Should I do the lighting before I work on the textures?
Anyone got any good interior lighting tutorials? I wanna polish this baby
Any reason why your not following the cartoon/colour scheme of the reference?
anyway, I agree with Butt, I dont think going for a realistic feel is doing you any good. f you do that its just a booring tree house, there is really nothing special with it.
one of the things that makes the house awesome is the great style and feel of the show.