Be very cautious about the platform you are making this content for. Transparencies are very expensive to render and may become a big problem if you are making a forest in VR. https://docs.unrealengine.com/latest/INT/Platforms/VR/ContentSetup/index.html#vrcontentconsiderations Also knowing what type of visual style you are…
Thanks guys. I was aiming for something similar to these real-time character models; they are the style and type of model/topology that I was hoping mine was like: http://www.turbosquid.com/3d-models/real-people-male-3ds/512685 http://www.turbosquid.com/3d-models/3d-model-middle-east-characters/515924…
Hi, folks - Was hoping to get fresh feedback of my current portfolio material: http://www.imijatov.com/. Thanks! Also, any advice on what types of characters you all think I should focus on in the future would be appreciated as well. There is also an art test that I wrapped up recently, but cannot show - at least not right…
I'm quite the introvert myself. I don't like going out as much as others I know would. And I do like spending a lot of time going square eyed at my PC. But I have no problem shooting the shit with my co-workers. I guess that's what I'm trying to say. 'Programmer types' often find this harder. Happy Friday bud hope it's a…
The reason why the book is not titled in relation to a particular version of Unreal is because although the latest version has some overhauls and certain processes have changed, this book covers general techniques that could be used not only in Unreal Engine 3 but any other games engine software. The book is not a Unreal…
@Tits and @tda This might interest you guys then :proud: Lazy Save 1.2 is up. Now includes options for all supported image types (JPG/PNG/TGA/TIFF) so users can select it instead of having a "black box" 1.2 also includes resizing (with your choice of resampler) I hope people enjoy it.…
if it's anything like sunshine I'm not hugely interested.. I played that with a friend quite a lot, we took turns on the hard missions and tried to complete it.. but eventually I realised that I was only completing levels for the sake of completing them and not because I was actually having fun, and I gave up on it. edit:…
Hi there everyone this is my first post here on poly count. I am pretty new to 3d art in general and am starting to get work together to hopefully get a reel out there and a job soon. this is my second environment that is planned for my reel and it is still a few weeks away from being ready to render. My first environment…
I was hoping to find some consensus relating to material management in a project setting in regards to the texturing pipeline. This might be a long post so I hope you like text. I'll put a TL;DR at the bottom. At my current studio we are working with a large volume of tiling textures (hundreds) for use with buildings and…
hello everyone, I've recently created a parametric array modifier for 3ds max. I think it may be very useful for many peoples workflows. please check it out and see if it's useful for yours Use for all sorts of parametric placement needs. Linear or radial arrays are common, but also various oscillating arrays. You can add…