You try to make a low poly, with a different approach than you usually take and the whole site goes insane, I am not the one exuding anger here. People were on me about making something that was low poly and mostly about textures, I finally decided to do something like that; I decided to use the method I used in the 900…
Hy everyone, I'm modeling for 3 years now, and I'm working in game industry. I decided to participate to this contest to get more skills. My idea of the throne room is a huge room made of metal and stone, with a futuristic mind, but still getting antic architecture. It will be abandoned like if no one lives anymore, so…
Hey all! The concept behind our idea was to paint the chair itself as the object of power (quite literally) and we couldn't think of any better than ultimate power of the justice system - the electric chair. Were still undecided as to what era to place it in but the chair has to be to the centre of attention with a viewing…
Hey all, It's been awhile since I posted on this forum but I've had a chance to work on my craft a bit and feel good about posting the current progress on this personal project. Its based on a personal concept of what a Destiny Guardians apartment would look like. I'm going to try to build as many of the assets as I can as…
Shading here is part of the comic book reference and is one of the elements i wanted to add into this, and more line work for meeseeks kuato, might have to squash the head hair but i suppose the mohawk type of thing is working. still wip but a little here & there eventually. There was a part where this guy had an…
This is totally possible but makes no difference since the shader would still have to do the same texture lookup 4 times but with different input UV coords. My advice: don't try to make this work. It's more work for a graphics programmer (are those textures hard coded in that order or could they vary? What if you don't…
Hello! I've been informed about the use of the index of refraction for opaque materials such as brick, and I'm curious about how they apply it in Unreal for opaque materials. Should I configure it with the same settings as glass, like using Translucent and fast forward shading? I haven't come across many tutorials on this…
Hi all! Here is my concepts/sculpts/ideas Terrorblade Treant (reserved) Magnus set with blink-horn and refresher.(almost done) Warlock (really fast concept) (reserved) Aaaaand Shadow Demon Weapons created last. I would be glad to cooperate with experienced modelers. Thanks.
Hey Edward, thanks for sharing! If you want feedback on individual shots on a more detailed level you can post them separately, otherwise I can give some overall feedback. I like that the animation starts right away and you have some nice variety. The song choice is a little overplayed at this point, it's been in a ton of…