well, what you could do is save all the dummys you created with the first script in an array and then cycle thru that array with the second script deleting them... this way you could have other dummys in there, too or you look into automatically renaming those dummys (e.g. putting a prefix like "pivotdum_" before you…
look on script spot or just search "assign random material 3ds max" there is a way to do this standard in max, but it takes like 5 seconds to set up as you need to make a multi/sub-object mat for it to work, and I think it needs to be editable mesh. So, make one object- make mesh- go to Modify panel-MaterialByElement- make…
Tip for Maya users since we don't have the spherify modifier, if you want to use a quad sphere : Grab the script xyShrinkWrap http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/misc/c/xyshrinkwrap Make a quad sphere with however many divisions you want by smoothing a cube. Then make a standard sphere…
Thank you very much for your support but unfortunately when I run the script, the uv's get messed up. Below is a screenshot showing what happens before and after the script was run: Would it be possible to center the UVs without scaling them? If they are larger then the 0-1 UV island, just center to it without scaling them…
I just released a new script for 3DSMax which lets you copy and paste (or unify) the length of selected edges or edge loops. It also lets you get/set the distance between verts or objects. There are a lot of one-off scripts that do some of what it does, but I thought it would be useful to have something a bit more…
I saw there was a thread with Max + Unreal - with useful scripts and workflows. I'd like to know if somebody has suggestions for Maya + Unreal. First problem I've encounted is that I've been spending too long time on my lightmaps, there must be a better way. Does anyone have a script that layouts my UVs with 2-4 pixels…
I was watching Tor's sci-fi gun tutorial on gnomon and noticed that seneca's quick boolean script acted a bit differently. After initiating the script it appeared he then clicked on the mesh group he wanted the boolean to happen on. My script runs indiscriminately and the cutter mesh will cut everything in it's path. In…
hahaha...NO! Just like available models on Turbosquid and Crativecash wont replace the jobs of modelers. Auto-rigging system and scripts will help super small indie projects but for bigger professionnal works, an entitled specialized rigger who know his expressions, nodes and python will always be in top demands in the…
So I've had that same issue for a while with max. I've come up with a few workarounds and found some scripts that make my life easier. I know this thread is kinda old, but I think it's still helpful. ColladaCGF- http://sourceforge.net/projects/colladacgf/ This allows me to rapidly prototype, check scale etc etc. All you…
It all sounds perfectly sensible. Have meetings about it where you explain this to everbody, use some sort of internal wiki. When somebody does something wrong, talk to them right away to point their mistake out. Also, remember that scripting things make a lot of these things much easier. Hopefully you have a good tech…