The MCG Modifier: MCG Path Constraint Has some of the functionality: http://www.scriptspot.com/3ds-max/mcg/mcg-path-constraint-a-k-a-incrcloneoncurve But not: - Twist along spline setting (alternative to using an extra spline) - Auto weld (for creating hozes/Tubes) - Start and End Caps
ive got a few bones representing the pelvis . this stops that area collapsing , and makes me not need to do any painting of weights in the pelvis area ... but , maybe you are right and its interfearing with the leg hip setup. i dont actually have the blue bone pointing at the vagina , or the first bone on the leg chain ,…
Blocked in some movement tenties, and also like the idea of bringing out the things I remember most about this guy, TEETH + MOUTH + TENTACLES! So Ive decided to make it mouth within mouth within mouth ( or thereabouts ) and I'm going for mega eyestalks and mega tentacles, like the old school ones!
Hey everyone, I’ve been working on a passion project that I’m hell bent on turning in to an actual game and studio. I’ve posted online before recruiting for this and have met/worked some incredibly talented individuals. We need more talent though. Specifically we need 3D artists (environment, character etc) I’ve got a…
hmmmm interesting. seeing as everything gets mega textured, I can see them just polypainting a bunch of stuff at higher res, making unique sculpts of things and having it all get calculated in the mega texture for proper 1:1 texel density at the end.
Long time no see! Lost the mojo for a while, but I completed my horse sculpt. It was easier than I first expected it to be! I changed a bit of the proportions of the base sculpt and the rest was just filling in some details. The legs and hooves where thougher to get right, especially at the joints and the whole…
I hope they accept as well. In fact all silly lawsuits should be decided by battle of some description. Two men enter, one man leaves.....Two men enter, one man leaves.....Two men enter, one man leaves.....Two men enter, one man leaves.....
For example sake I have a table with 4 legs that I modeled and placed before I UV mapped it. I know if you UV map a mesh and duplicate it the UVs also get duplicated. What if I already duplicated the legs before I UV mapped it? Can I by any chance UV map one of the legs and just copy the UVs over to the rest? Or is it…
Hello all, it's FatFoot here! I've been gone for a long while, gut getting back in the game! I'll be adding art projects from now on, starting with a concept and model I've made and been sitting on for a while now: Ninja Gnar/Oni Mega Gnar. Here's the updated renders of the Ninja Gnar and Oni Mega Gnar! Nothing is textured…
So here's the link for google drive: https://drive.google.com/file/d/0B6FormOSaCkEMHlTX2d4TWN2QjQ/view?usp=sharing @ Kwramm: the sad thing is, that you're propably right about it :( Guess we just have to wait for the future and hope for the best.. @ Kebin Albers: ".. or if Yager or Crytek has a mega hit." Then do a mega…