Paul Graveson has a tool, that he did not publish as far as I know: Spline tool. This is not the same as objects that are repeated along the spline with the snapshot tool. These objects are bend along the curve and merged like the curve brush in Zbrush. I know you can do this manually with the world space path deform modifier, but you still have to guess the amount of objects you need, and it can't be adjusted dynamically. This would be ideal for repeated merged topology such as ropes and hoses, but also for stitches that bend with the spline.
I wanted to make such a script myself, but I just don't have the time. Does anyone know if there is a script like this? Or how to contact Paul Graveson?
http://www.predictable-paul.com/index.php?cat=art&type=tools 
Replies
I don't think he released it and seems like he might have moved on to Maya. Certainly looks identical to having insert multi mesh curve brush in Max. Post back if you succeed
Isn't there something like this?
He replyed with this when I asked if he'd ever released it:
@musashidan1 i didn't, no - always wanted to convert it to C++ for speed but never had the time. It has some bugs preventing release atm
I still asked for a 'bugged beta' release to test. I'll see what he says, and if he's happy to give me a beta copy I'll let you know.
Yeah, just had a gander at his profile page. He hasn't visited since Jan 1.
I would not care if it has some bugs. If I know what the bugs are I can work around them ;-)
I think this is a great tool for a lot of detailing work.
I hope you can improve the functionality because this can be really useful when implemented correctly.
Paul Graveson's Spline tools still seems to work better.
Concepts of my script. I just made the interface and unfortunately did not have the time to implement it. I wanted to make that script for a very long time but never found the time.
The MCG Modifier: MCG Path Constraint Has some of the functionality:
http://www.scriptspot.com/3ds-max/mcg/mcg-path-constraint-a-k-a-incrcloneoncurve
But not:
- Twist along spline setting (alternative to using an extra spline)
- Auto weld (for creating hozes/Tubes)
- Start and End Caps