So I have been spending my time trying to learn unity and I am just frustrated with the lighting, in particular the GI. I have followed many tutorials but i just cannot seem to make it look correct. I follow tutorials of people and my scenes end up having seams on the primitives and sometimes visible seams between the…
Is there any method for adding luminance to a black and white bitmap? For example, I have made a solid black and white image (not like a height map with gray values but more like a mask) that I am basing much of my substance on. What I'd like to be able to do is to add the luminance variation that nodes like Tile Generator…
jeez why is such a simple thing so goddam absurdly hard? So the classic method of say, bunching up some skin or cloth around a strap, would be to simply export all of it from 3D app. as obj into Zbrush from the getgo right? Then just periodically hide the strap and paint away on your main object ( or vice versa ). Right?…
Hello, I really want to recreate this intro by myself. I can see that 3D is used (I guess) and maybe After effects? How can I recreate all of that beginning by the logo (that I have in Vector) to the animation. Which software should I use? Blender? C4D? 3DS Max? Thanks for helping me ! Here is the link of the intro that…
Thanks Rex! They're not 100%, but really, the tires in the concept are sooooo loose, I'd be modelling just the treads for a week trying to get it as random as that :D haha.
So far your anatomy is pretty good, i do however think he's missing his trademark smirk that really sells it as Gex. His forearms are a little to thick, tapering up to the wrist where it should be getting thinner instead. Unless that's what your aiming for, in that case you should get rid of the wrist and make the forarms…
Hello, I am very sorry for late reply, but i get really busy last days and this topic project and topic get litlle bit out of my head. I just wanted to say that i really appreciate your advices, time and effort to give me a relevant tips. I will definitely look into this when i will have more time! Thank you.
I would really love to have a brick cobble road that bends non-uniformly like in the picture below Obviously, the way uv interpolation works means that I can't just straighten out this bend to use with a tiling texture without having artifacts like above. It's also probably not very realistic due to how the bricks would…