Well it's a demo that unity itself released. I just made screen shots for quick reference. The reflective ones do seem a bit odd. But I imagine it's because of the skybox reflection overpowering the actual colors.
hey folks I'm trying to create a shader in strumpy shader editor and I'm way out of my depth.. I think it should be easy to make though, and I was hoping for some tips? the first step is I want lights to affect the shader like 'area lights', or ambient- basically, they light the object purely by distance to the light,…
Primarily a 3d artist, but I dabble in animation and rigging. I have industry experience and 2 shipped titles. Checkout my portfolio below; http://www.westonmitchell.com rate can be discussed via email. (Contact information on above site)
Hi! I run a small indie studio working on our first game, and we’re looking to hire an experienced 3D environment artist for a paid consultation. We’re currently stuck on defining an environment art style + production pipeline that’s eye-catching, but feasible for a small team. Our target vibe is similar to Spark Ignites…
Position has been filled. Thank you. We're looking for an experienced Environment Artist to help create environments for an upcoming first person shooter game. How to apply If this sounds interesting to you, please email: samapic950@example.com
Basically I want a first-person level where you walk around, I wanted it in unity since the idea is itd be playable within a browser. I kinda want it to be low poly like a ps1 game with heavy visual effects. Almost like a fever dream as you walk around
Tower Defence with RTS core https://www.youtube.com/watch?v=KtkhhAbPMbU Protocol Defense combines Tower Defence with elements of classic RTS in Sci-fi setting. Building and upgrading towers won’t be enough to complete a level in Protocol Defense, players really need to use their tactical and strategic thinking. If you…
We are looking for an experience Tech/Enviro Artist with 3-5 years experience in the following areas: * Terrain Sculpting * Scene Setup * Lighting * Post Processing and Camera setup * Importing and setting up Assets and Prefabs * HQ render pipeline * Material setup and optimization We are in Montreal but remote work is…
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