i'm loving the textures =D I have been working on my stylised texturing for a while and this is really inspirational, I get the feeling that a few of your textures could do with having there levels checked though. the crate mainly, and I could very easily be wrong. Something like this maybe? just bringing in some extra…
Hey, thanks JadeEyePanda! Thanks for your time and advices, honestly. I think I wrote bad the sentence or maybe you misunderstood me. My first reaction was "whoa Im not that pro" but what I was trying to say with that is I was surprised with the quality and level of the critics so it is a good thing. And even with that I…
Ok so i had a problem, i had a mesh half started that i threw into zbrush to test how well it would sculpt. But i got carried away and spent a lot of time without going back to modo and adding more geometry. So i came up with a work around that was actually surprisingly simple to do and worked flawlessly. This is what i…
Over the past couple months (trouble staying focused and motivated, frustration at overscoping), I've been working off-and-on on this environment. Now that I'm into texturing lighting, and coming up on my Shader R&D phase, I like to think I'm close enough to done with (hopefully), my first good environment that I can start…
EDIT: Stil not working in Maya, but blender did it with no problems at all. I´d still very much like help, so I can do it in Maya in the future, since I´d rather stick with Maya. (I have no prblem with blender, I am just a Maya lover ;P).
Resetting your transforms is affected by your hierarchy, so if that piece in your image is a child of some other object with unfrozen transforms, your pivot point won't move to Origin. If you hate going all the way over to press the insert key, try the alternative of holding D and X then MMB dragging across Origin. The D…
It needs to be big, muscular, powerful. Based on the concept you posted you should bulk up the shoulders more, the way they currently taper in makes him look weak. Comparative anatomy wise I'd say the D&D type dragon's body is the hind quarters of a lion and the arms & torso of a body builder. It's always a good idea to…
I started out with Modo without much knowledge in hard surface sub D modeling. And I jumped right into sub D modeling. Not a wise move. Now I am jumping into Maya because the VA might pay for Gnomon school, and Maya is the main tool taught by Gnomon. Seems like playing with Modo actually helped me understand Maya faster…
Concept Artist We are currently looking for a full-time Concept Artist. Join the Cryptic team where you can influence and illustrate a fanciful universe that will be recreated in three dimensions for console and PC platforms, in an environment that allows your art skills to flourish. Armed with your knowledge of color…
Looks fine to me. Maybe you are expecting Y to be up and Z to be forward? In this case, it doesn't matter as you are just needing to move the vertices around. You can press D to toggle pivot editing, and then you can transform the pivot however you like. If you are using Maya 2018, you can align the pivot to any component…