I have added in the textures for the kitchen area and the space sphere and planets. I used the Space Creator plugin https://www.fab.com/listings/d8fb008f-0f6b-4ece-9568-3fe57f2f0e6d I would highly recommend it. My goal now is to add in more polish with more assets and some animated features.
Hi everybody! My name is Adolf Navarro and I decided to develop a classic ancient Greek warrior for this Reallusion contest. I’m not going to be too strict in the historical facts. So, I’ll try to create a nice and impressive look, half way from what we know about the Greek combat suits and weapons, in order to achieve a…
Final image is dope :) I really like the skin material. Again I'm no character artist so take what I say with a grain of salt. When designing anything it's good practice to imagine how it would actually work. You can make a gun look cool pretty easily, but making it look cool and practical is taking it to the next level.…
I think there are some render time considerations as well, as ptex was originally developed for movie productions at Disney. Maybe some easier memory management or such. Also, movie VFX creatures need very very high texel density so it's pretty common to use dozens of 2K maps to get enough resolution. They achieve this by…
I've got some critique. I know you said you took some artistic liberties, but I believe you should have stuck more to the concept. - The anklets need to be wider, like in the concept, and have more of that disk shape. - Teeth should be thicker. They look too needle-like right now. - The hands look like they need to be…
On more serious note: While I like the overall estetics of the game and the idea of medieval time. I think that overall gameplay looks dull and boring.There is no weight in sword wielding. Zombies are so overdone and to me it doesn't look like a game that is giving anything new. It has been done to death. Reinventing the…
"The pain and suffering of a world once at war have come back to haunt the dreams of an innocent child. Her emotions have manifested as the caretaker, a massive silk moth that is the puppet-master of the fabric of space-time. A childhood once loved is now lost, bathed in a pool of blood from which the moth arises, lifting…
Hey all, I've been working on some animation sets for a half-man, half-snake character and I've run across a couple of issues that I was hoping you fantastic human beings could help me work through. To preface: I'm no animator, so to animate this creature I've been importing existing human animations for the upper body and…
Ray mother fucking Harryhausen!!!!!! better rsvp NOW for this awesome engagement. WHEN: Thursday, April 20th Booksigning: 6pm Presentation: 7pm WHERE: Gnomon School of Visual Effects 1015 N. Cahuenga Bl. Hollywood, CA Ray Harryhausen has inspired so many careers, films and imaginations that it's easy to forget the hours…
We are recruiting a Technical Animator (Rigger) and an Animator for an RTS game project by a small indie Northern Irish studio. This will be several months' work with a competitive rate. This role only applies to people in the EU/EEA or UK area. We are looking to fill these positions within three months of the posting.…