No offense, but if you've gotten better results with 10 sided geometry then 8 sided geo, you've screwed up somewhere. I went ahead and spent 30 minutes on these 2 models. Left one has 1 bump per poly, gives really nice, even results. Right one would/should give nicer results but that would involve tweaking the cage some…
Wow, thank you guys this a lot more of a response than I expected =D. @stromberg I don't see it, but I might be over looking it. If you want you can PM me with the name or just add me on skype my name is noosence on there as well. @Jeff Parrott/ Slosh, I kind of felt like the style didn't really mesh to well but thanks for…
Anybody else playing this? I managed to find some time yesterday with it and couldnt put it down, its beautiful!!!!!!! I feel the reviewers have been hitting it quite hard due to the multiplayer add on which most people probably wont touch, but the game is definetly worth picking up. characters look great, environments are…
Just a few suggestions (I know it's not finished yet): - Just from a game play perspective - one way you could up the challenge is by adding different types of trees, along with some sort of building time for them. So lets say you can build a "small tree" in one second, but that small tree only stops pollution by 2 points…
Cool...Knowing that its for VR makes this a little bit different. You should aim for best fps. But I don't think that the reflection captures should be you main concern because they are nicely optimized by default, I'd say if you don't put one for each object, in a bigger environment. In a smaller one, you probably could.…
A friend of mine offered the Brototype to me and even if i can't wait the release of the final version of the game on steam, i'm pretty much impressed by the amount of fun i had, playing with it. My wish would be that you continue working with the painted art style after the game release on steam. I'd really love to play…
It would be great to put a source to this because right now you are just saying these as facts with no reference to back it up and what you are saying is contradictory to almost all material I’ve ever discussed. I think there is a misunderstanding of what “energy conservation” is. I totally don’t understand where you are…
Its more scaling than clamping, but yes you'd use a histogram to see where your peak values lie. The roughness range really matters actually. And yes it varies but not by a huge amount. This isn't specifically roughness like "Its been scratched up", its roughness like, "Its molecular structure at the boundary between the…
MRGESY: you will have more faces where you have your details. But the script will bake your cavities, normal and since today the displacement to keep the maximum amount of details even on a plane surface with a very low polycount. To get edge splits and UV use the Generate LP script instead it is built to get a low poly…
While this is true, if we strictly look at use for 3D, more software available for Windows. This starts from programming IDEs and ends with Maya and 3ds Max plugins. If you stay OS X only you do not have to pay for a Windows License. If you stay Windows you do not have to purchase OS X. (or a VM on top). Not mixing OSes is…