I did scale down the UVs a little bit, didn't help though. The mesh is too simple, I just unfolded some parts and did some quick planar maps on others. Maybe you can take a look at my OBJ? http://www.2shared.com/file/2_XyP0nk/arc.html it's exported with mudbox presets. Also, smooth UVs inside mudbox didn't help :( thanks…
Yeah, the office took us to see Riddick (groan) but Bautista was pretty good in that as well. He recently came back to WWE but he ended up playing a heal when the fans felt his win at Royal Rumble was screwing over the underdog favorite, Daniel Bryan. I think it would be great if he came back as Drax and did some matches,…
Well Mudbox doesn't really have any modeling tools, no dynamesh/zpheres/grouploops/etc. equivalents at all. I read once that AD didn't want to add anything that would potentially take away from their users need to rely on traditional modeling apps like Max/Maya. A 3D Mouse is one of these: http://www.3dconnexion.com/ Some…
Here's a few links to get you started : How to use the offset filter in photoshop to wrap your texture : http://www.cadtutor.net/dd/photo/seamless/seamless.html Removing lighting gradients from your texture : http://www.gamasutra.com/features/20010523/hajba_01.htm http://www.3drender.com/light/EqTutorial/tiling.htm and…
google: http://www.mvps.org/vbdx/tutorials/exportx/index.html http://www.3impact.com/3Impact_Engine/hulk7123/3dsmaxtips.htm http://www.andytather.co.uk/Panda/directxmax.aspx so there should be already available exporters for *.x. Another way would be to use a popular format and or standard and use free classes that are…
I've played GTA 3 and then GTA SA, well ...always a little bit disappointed ( missing the real story and graphisme obsolete-old). I prefer The MAFIA even if the racing was not perfect, 'cause there was a story and cool maps. So personally if the day out of GTA IV and MAFIA 2 is the same - I will prefer to buy MAFIA 2. Go…
If you got DSL or another broadband internet connection, I would suggest you go to: www.3dbuzz.com and become a member (it is free) download all video tutorials about Maya modelling and UT2003 character creation and importing into the engine. Here is a link to the new UT2004 Exporter Plugins for Maya PLE (version 4, 5 and…
<--- BS in CS and halfway through graduate studies in CS. I guess we just agree to disagree then. Richard, you might also consider the Texas A&M Viz program. It is a masters in visualization science. They have a really solid and intensive program from what I understand. But if you dont have a computer science background,…
[ QUOTE ] http://features.cgsociety.org/story_custom.php?story_id=4338 Awesome read [/ QUOTE ] Yeah that was a good read. This game is still so much fun and I love checking out the concept art and how it was made. If anyone wants to play a few games, steam name is Waz. Been playing with some of the guys from cgtalk Friday…
Long time no post! And yes it's for a sci-fi corridor! :D This time it's going to be a spaceship corridor that leads into a gunner station. The non futuristic refers to the WW2 feel I'm searching for. Need to be done : -Space skybox, and probably a planet -Low rez for the machine gun -Props (ammo boxes, gunner seat, radio…