The shoe is ready. Decided to go with these shoes because I think they fit best for this character’s style. I used Blender to create the base shoe with the front pattern and zBrush to do everything else. Also, already finished low poly raincoat and tank top, so only shoes and pants are left to do. Hopefully, soon I’ll be…
For the last nine weeks me and 6 other students have been working on a game as part of a school-course. The game is called "Elsie and Elmer". Its a 2.5D game for the Playstation Vita. Its a puzzle game where you play as two characters simultaneously. Each character has its own skills and controls so you have to figure out…
you dont have to use only one material. apart from the fact that you can change the UV channel udk uses on a particular asset to store the lightmaps in you can also use a multi/sub material in max with 2 mat IDs (both materials need to have a bitmap in any slot for them to be exported with the mesh) and then assign two…
The first thing is to drop another layer of fill black ontop of your piece and set to saturation. That will give you an accurate picture as to where the reading of your piece misses. You want to shoot for a focal point and zones of contrast so that each part of the painting can be read without getting boring or lost. Given…
I am trying to combine two masks into one. Half of the mesh has a correct mask on one side, so I duplicated it and rotated it. Now I want to mask out half of Mask B, to combine them at the halfway point. The mask layers So I have Mask A and Mask B and a Paint Layer to make half of mask A invisible and then put Mask B on…
Thanks for the comments everyone! MoP - Aww thanks baby <3 Massbot - Thanks mang! $inz - Lulz, thanks for the words of encouragement but I'm still up till 6am every night... derp. I'm moving back to WA at the end of the month though, hopefully I'll be able to work a sleep schedule change into that overall life change.…
Hey all. I'm Sean Dunny and recently I've worked as the lead environment artist on the two expansions for Pillars of Eternity, the White March Parts 1 and 2. With the second part having just been released on February 16th, here are a few of the scenes I've made for the game. All of these are pre-rendered in Maya using…
Thank you @another caveman, @lesbeth! Good start! You'll see, Unreal is really cool ^^ @MrBFox maybe the brass part could be smoother? Like: And if you want to vary, you can look for some PVC reference for the purple part! The telescop's support is nice like that :) with just the right amount of mat and shiny
Hi guys, We're sharing a demo video
of our Post Nuclear Warzone City, a set of game-ready assets built for quick
use and easy customization. We had a lot of fun putting this one together,
especially making sure it runs smoothly in-game without heavy tweaks. https://www.youtube.com/watch?v=0IWiRPwejwI Here's some…
Assuming it is the same system as BL1 and 2: Weapon components of the same type (Assault rifle, pistol, etc) share common dimensions and the game mixes and matches the parts to form the final art and stats. Each manufacturer has different base properties and within each manufacturer and weapon type there are alternate…