If you have a shader programmer, ask him to put a custom depth mask in the ambient cubemap post process... This would surely do it but it requires coding. So if you don't have one, I don't think its possible. Maybe you could get a more detailed answer on the Unreal Engine forums though.
Thanks. This is literally my first ever game art plant, I think its not bad for a first, but it should look good, not good for a first try so feel free to crit. Granted, I don't know how close up it will be seen. Note that in the second to last one its left at translucent. I couldn't get the roughness to work, then I…
Since you're using a whole other texture for emissive, you could just make them the colors you want in the texture, then multiply by the emissive intensity you desire. If you're going to use more channels in the texture for other things you can mask off one area from the other mathematically with a coords node, a channel…
I am not sure if its new to zbrush 4r8 but I think its still might be interesting for someone. So while masking some parts of my mesh I noticed that at some point I accidentally subdivided my masked area. This is what i did: 1.press and hold "ctrl" and start masking some parts of your mesh. 2. while masking press and hold…
Task Prioritization Overall goals should be prioritized by the stake holders. If the stake holders aren't involved in the decision process, then there's a great likelihood that they won't fully understand the work that your team is doing. This can cause future large workloads on your team, as well as undervaluing of your…
Happy Monday :) Cool to see some binoculars. Looking at the concept, I find it a bit hard to tell what materials are used, so I'm curious to see peoples' interpretations. Those are very nice lamp photos :-B Nice Progress on the lamp @Hymil, don't have anything to critique really :+1: I find with such hard surface props…
Ah i see thats why i asked. For me its always trouble to sculpt cloth with thickness it always brings some annoying issues. I try it with backface masking for when i sculpt outwards but then the inside punches trough when i smooth and all of that. I guess i just need more experience with it.
Loving the color scheme. The boots are very noisy at the moment though. Can I ask what kind of layers you used for this progress? I'm guessing base colors + 50% AO + color dodge layer with "light" mask builder and cavity map for edgewear, but feels like there's something more..? Can't wait to see more :)
You asked for it. Remember you can also ignore this post. If you did not appreciate the response. Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me). Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…
I was just helping my girlfriend with some shots of one of her models and I was using the "Take Shot" feature. The model has some alpha pieces that were coming out weird in the screen shots. It seems that it saved the alpha information from the material in the alpha channel of the targa, and if you use that alpha channel…