just Recently purchased a Wacom Tablet and have decided i want to get into character design so here is a early stages T Rex I have been Working on. Just trying to define the shapes and forms at the atm for a good base to move foward
2 milllion polys. And a pretty basic painted texture. Will be later used in an animated short. Feedback and criticism are appreciated. [ame="https://www.youtube.com/watch?v=2aS_YZbRqGI"]Turntable Video[/ame]
Would like some input on this, yes the muscles and proportions are a bit extreme, but that's what I was aiming for I've put almost no time at all on the legs as they will be covered by a pair of jeans and boots, only made sure they had the proper mass. As for the upper body, fire away with the crits
Hey all first post on polycount. I'm posting some pics of a current work in progress of the face of the super hero The Flash. Any pointers and critique would be awesome thanx!
Hey got kind of bored tonight and decided to mess around in Zbrush instead of doing my environment. Maybe will add some rotten teeth or something. EDIT......(Final Render)
Thought you guys might enjoy these. : ) http://www.webdesignerdepot.com/2009/11/mind-blowing-hyperrealistic-sculptures/ Really like the large ones. Must be pretty surreal to see in person. Edit: Some previews.
Typically you'd overlay tiling detail maps in-engine and/or secondary UVs to get things like fabric weave. I'm not a character artist so I don't know if 8 sets is too many, but my gut says it is :lol: You probably want to look into layered materials and detail maps if you're unfamiliar with the concepts. I get that its a…