Would like some input on this, yes the muscles and proportions are a bit extreme, but that's what I was aiming for
I've put almost no time at all on the legs as they will be covered by a pair of jeans and boots, only made sure they had the proper mass. As for the upper body, fire away with the crits
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Can you please be more precise? Would love to see a paintover of atleast some of my errors if you have time.
Anyway: Softened the serratus muscles slightly, and made it more clear that the abdominals go all the way up over edge of the ribcage. Also softened the trapezius muscle on the back somewhat as it was a bit to "bulgy" and removed that lump beneath the external oblique, not sure where that came from...
fair enough if you're going after hyper-exaggeration, i can't offer more than i already have in the way of crits.
Made a quick sculpt trying to fix what Sectaurs said.
Pulled down the pectorals and lats some so that the arm looks less "stuck-on"...atleast I hope so
It starts with wrong muscle flows and volumes, i could say that calves don't look like that or that thighs don't look like that but i would end up telling you that pretty much everything is looking kinda wrong shaped, but here and there are nice attempts and also great forms. You should study anatomy harder and think of the human body not only as a collection of bones and muscles, there is skin over those bones and muscles and there are fat layers.
My advice for this pieve would be, to start it over again with different reference, like photographs of bodybuilders, 'cause it looks like this is where you heading.
Anatomybooks are a great thing to learn about muscles and all that technical stuff beneath the skin. But in the end they are all just illustrations, use photographs or go to a gym and analyse what you're seeing , this will help you to understand it better then 2d illustrations can ever help you, they can only give you a glimpse on where you're heading.
When Sectaurs pointed out the arm thing I saw it clearly and it was so obvious. So if you see things above the waist that I can improve please point it out, you don't have to say everything, but anything is better than "everything is wrong".
Good luck
Have a look at this, I saw this guy over on CGsociety a while back.
http://forums.cgsociety.org/showthread.php?f=43&t=309390&highlight=arnold
Thank you, will get to work right away
UPDATE:
I think the forms are not reading well yet and I think that's due to you attempting to put in detail before massaging the major shapes better.
Even if you are going to superheroic proportions I dont think the overall sculpt is at a stage where the anatomy can read properly.
You do seem to have a good grasp of how the muscles are defined, the challenge now is to work on the placing and flow of the shapes before adding the lean detail. It appears like the body has no skin.
offtopic: this popular zbrush wax shader is becoming hard on the eyes
Update: So I decided to rework the base geometry in maya and start over. Would like some input on the proportions this time, length of arms, legs, etc. Please ignore the edgeflow atm as I wil work on that more.
added the pants from scrath this time, instead of building them later.
As for the forearms, the best thing you can do is use your own forearm as reff. Feel how the bones are actually twisted in the position your model is posed, particularly around the wrist area you will notice that there is something off there, as though the hands were facing palms foreward then cut off and put facing palms down. You want to make a twist that starts about midway down the forearm and ends with the forearm, which is shaped like a flatened cylinder, smoothly flowing into the hand. Its a common mistake to think that the hand itself swivels at the connection to the arm, in fact its almost the entire forearm that twists to give the hand that mobility. Look at your own wrist while twisting your hand back and fourth and you will see what I mean.
This is one subject that I have at least had to spend a lot of time looking at lol, I had your exact problem a few weeks back
i think your body is looking good, but the face isn't working for me.
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Fair enough proportions? or just the overall design of it? any tips on what to improve/change?
EDIT:
Ok tried to "redo" the head some, not sure if you can notice a difference.
Right now the face proportions are just wrong, even for a character you may consider to be stylized. The face should at least be in proportion with itself.
The proportions are squashed together horizontally. His eyes are too close together.
Corners of the mouth aren't far back enough. Also, people always forget about the fatty parts around the corners of the mouth too.
You have some strange shapes around the bottom of the eyes. The cheek bones look wrong to me.
Lips are very thin. Just because you're a muscle guy doesn't mean you don't have full lips for a male. They definitely don't have slivers. While we're at it, the lips are also squashed in horizontally.
Eye shape is very boxy.
Ear seems to be very far back and seems squashed from front to back.
Neck seems way too think from front to back.
For such a big guy, his jaw is very 'feminine' from the side.
The ear geometry looks like an approximation of a real ear.
It's the little details that will set you apart from everyone else.
Look at real-life reference and anatomy books and it will only make you better.