Glad you figured it out, and that you shared the answer! For next time, it really helps to indicate the software and the version number, preferably in the subject line. That helps pull in people who might know the software, and a potential solution. More on…
Yeah, I see your point here, (and you have made plenty of sound points) - but also realize the issue here. OP Obviously feels like something is off in his learning group, or that he is not working as hard as he should. Which may be for a variety of factors [including by determining that his current class-mates may not be…
lol @ racer saying using your name is douchey. I thinking giving a shit what other peoples names are is unfortunate. Anyhoo, I use 'adam' because thats my name and I'd like to think that being transparent is a good thing - even when it comes to who I am on Polycount :) Outside of Polycount, where I am not talking with…
There are less people at GA who are into the technical stuff than Polycount so when someone asks a workflow/software question, there's less replies to learn from. One of the main reasons I hang around here is because of the people who frequently post in the tech talk forum. Polycount GD generally has a bit more off-topic…
Thanks for the reply guys! Wouldn't it make more sense for recruiters to look for people who can work within their range of polycount? Like knowing how to use a game engine is better for a game artist... I actually started wondering this because I see many artists putting polycount on their portfolio pieces. Is that a…
Reduce the polycount? If anything you should increase the polycount. But, I won't repeat what @lotet already told you. Polycount is complettly dependent on the asset's purpose. How can triangles be bad? The game engine e renders triangles. N-gons are neither good nor bad. You just need to understand what they are and how…
Voting for the Brawl Tournament has ended! Stay tuned for judges & winner announcements.Public voting for Polycount's Brawl Tournament contest closed today at 9AM EST. With over 550 votes casted for the Fighters and over 350 for the Stages this will have marked Polycount's largest poll turn-out to date. The Top 5 Fighters…
I found 2 good tutorials on this that explain it with images Jonathan Rush Ancient-Pig's basic deformation tutorial Ben Mathis (poopinmymouth) Limb Deformation tutorial But then I saw something on these forums that had these 2 pictures Spacey's post on polycount pnyx's post on polycount That last example with the purple…
Welcome to Polycount. Please use meaningful specific subject headers. "Getting With The Program" doesn't help people answer your questions. Better title would be something like "[Blender] Trouble with T-Pose, Instruments" http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#use The…