Hey guys! I am planning on making a 3D environment. I wanted a swamp area that felt slightly different from the real world, but at the same time not too much. I was wondering if some of you could give me feedback on my concept. Could be anything from composition, to color, to more subject base stuff. Also if you have any…
Just finished my latest project This corridor environment is made with MayaLT, Substance Painter and Unreal Engine 4. I wanted to make a smaller scene after the last project at CGMA to reproduce what i learned so far when it comes to modular environment art. I did not use trim sheets this time. Insted I created tiling…
I've got 4 more environments that I'll release soon. A question for someone with knowledge on the subject: I have a few environments that I sell on various websites as sIBL sets. Would it be okay to release those for free as low res marmoset environments? Perhaps only for non- commercial use? It is a source of revenue for…
Do you have a cubemap/environment probe in your scene right now? Because your roof might be reflective enough to have a spec dot across the surface but what will really sell it is an actual reflection of the environment. http://freesdk.crydev.net/display/SDKDOC2/Environment+Probes
Hey guys im i am pretty new to environment art, Just looking for crittuies as i progress through this environment. Just started the blockout based of this concept by Tyler Bradley Heres my first blockout in Unreal Shadows look weird but i am only just blocking out for now
Hey polycounts! The awesome studio I work at is hiring. If you like working with crazy talented people and making amazing three dimensional arts, you should definitely check us out. More openings on the careers page: http://www.motiga.com/careers.html ps - Please don't apply to me for this job via pm. If you want to apply,…
An amazing opportunity on one of the most exciting new games in development. Based on the universally loved Alien IP, we are looking to take the franchise in entirely new directions, whilst still holding to the core values of the series. We are looking for an exceptionally skilled and motivated team-player with a proven…
Heya, been a loooonggg time lurker and it's time I crept outta my shell. After all those great artdumps from other games I wanted to share some of the environment work I've done for Killzone 3. I've done work on various single and multiplayer levels and also cutscenes. All levels were crafted in collaboration with other…
Hi everyone. I'm here to do an art dump for an environment that I have been working on. This is for the game Age of Blood, which is an indie game being made by a (very) small team that I run. I am the creator of the original lore, co-writer of the expanded lore, co-game designer, art director, and environment artist. There…
Naughty Dog Santa Monica, CA www.naughtydog.com About our company Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a relatively small team with a highly decentralized and collaborative work…