Hey everyone, I’ve started working on a new practice prop. Its a chemical/paint waste disposal bin. I found this one and thought it would be a great study piece because it has a lot of subtle form changes, surface damage, and material storytelling. My goal with this project is to: * Keep as much real-world detail as…
Hi guy's, I am not new to 3ds max but is there a similar feature to grab the zdepth from a 3d object to use as displacement? I often use rtt in Max but the heightmap even with correct elevation setup in projection do not yield the correct result, it's flat without any relief. Maybe there is a script but so far Googling it…
Hi everyone i'm new to posting and also modelling, this is a mushroom i've been modelling in a 3ds max and was wondering if i could get some input on it, i was going for a sort of comical style and have not yet gotten around to UV unwrapping as im still just doing the basic's of modelling and plan on getting around to…
It's its looking really good so far! I feel like the feet look a bit odd but it matches the concept, super excited to see what will it look like when it is finished.
I know this is an age old situation all over the forums but I have a question some light forum searching didn't seem to answer. I'm applying a reflection to a glass surface using a cube map but the reflection seems a bit intense for me. Glass doesn't have the same range of color and intensity that a mirror has; it seems to…
Hey everyone. My friend referred me to polycount and it seems right up my alley. I graduated with my Bach in 3D animation and I am putting together a game to publish on my own. I anticipate to see everyone's work. I also love games and I believe its the best and most sophisticated executed art form today.
Trying to find some good quality mechanical hands and/or cranes to model. The point of the crane is to take large human sized test tubes. So if anyone have any image reference or a site that has these images that cater close to my vision, that be great! Figure I would make a thread as I search myself to speed things up.…