A general web search for 'pbr wood tutorials' should get you some good results. What may be infinitely more beneficial is to take some time to study the reference image and try to breakdown some of the details that make it look the way it looks. For example here are some observations that jump out at me: a. all the edges…
Hi Polycount, Just posted 1.5.0 beta 3 (win 64) here. This should be the final beta for 1.5.0. I will be posting the LINUX and Mac betas shortly. I've added two new map types 'Hard Edges' and 'Alpha Mask'. I'll post some examples soon. You can use the 'Hard Edges' to do edge wear. It's based on the low poly mesh topology,…
@Boosted24v You have a good start but like Mattias mentioned: it's less of an issue with the process itself and more of an issue with the overall shape. The edge width is also a little too tight and a little too consistent across the entire model. This is causing the injection molded parts to read less like polymer and…
Xyphirium: The Twintail ChroniclesProject Description Xyphirium: The Twintail Chronicles is a 2D fantasy action RPG / sidescroller being developed in Godot. It is a smaller-scoped standalone title, set within the same universe as a larger long-term project (Xyphirium: The Shattered Age). The goal of this project is to…
Hello! I been wondering if there is a tool or such in Blender to allow me to merge 2 edge loops at the last selected edge loop, I DO NOT MEAN bridge edge loops, I am talking about merging. I would be very thankful if you know a way or can offer some tips/tricks on doing this. I need to merge loop A to loop B vertices,…
You can reinforce your edges to maintain hard edges as in the image below The left box has reinforced edges which maintains the shape of the cube (The last image shows the corner on how these edges are layed out) The second cube just uses chamfered edges which gives a rounder cube. And the last has no edge reinforcement…
Hello friends and associates, I am working on a sword for a VR game mod, and I've opted to mirror and weld one half of the sword so I can maximize pixel density in the materials. This is the first time i've ever made an asset with baking where I didn't just lay out everything in the UVs with no overlapping. So of course,…
@JordanDaushvili There's a few thing that can cause this baking error. Since the mesh already has hard edges, UV splits and UV padding then it's probably a ray miss caused by the bake settings. If you're using Blender to bake normals with edge splits: you'll need to enable the cage offset in the Selected to Active settings…
While not related to Racers, this does relate to the ridiculousness involved: http://toucharcade.com/2010/05/07/edge-back-on-the-app-store-again-and-on-sale/ 'Thanks to us the word "edge" is now free to exist on the App Store like on any other marketplace, and games like Mirror's Edge, Shadow Edge, Killer Edge Racing or…
Here's a script I wrote that'll do what you're asking. It only works in Editable poly mode (never got around to adding Edit_Poly modifier support), but maybe it'll work for you're purposes: --ASSUMED: in editable poly mode, with one or more borders selected. Edit_Poly modifiers not supported.allEdjs =…