Thanks a lot for the input! I agree. Do you have any suggestions for a low poly count for a 1st person view and 3rd person view? I'm very new to normal mapping. Thanks a lot for your input! Do you think the new high poly Cylinder looks ok for these purposes?
I also agree that I don't think your weapon's tri count should be as high as for what it is. It's almost as much as your character without having as much detail. Think about what view your weapon will be viewed from, 3rd person, 1st person? That should help you optimize a bit.
1st thumbnail looks like Thanos ^^ definetely not Taric material ^^ 2nd looks too much like Braum's splash 3rd is dynamic and really cool. 4th is good and definetely Taric-esque, but I feel like the layout could be a little better. Maybe some planets or shooting stars in the foreground on the left ?
Believing in god has the same effect as suicide? Man, people write the craziest shit on the internet. Anyway, it's a joke riffing off Head leaving KoRn for the same reason. Tool (and/or their fan sites) do some kind of April 1st thing every year, the band isn't breaking up, etc etc.
The is only used if both sides know the specific thing. Like: 1) I ate an apple. 2) I ate the apple. 1st case it was just some random apple 2nd case it was an apple that both sides knew about. Atleast thats what my limited knowledge of english tells me.
There is a better ref in the SC cinematic that was modeled and the cuts for the pieces are quite a bit deeper. Good modeling so far but it looks flat in 1st person and I think it could be pushed further. The layering of the metal looks really thin. Looks close to the pdf but there is still a bit missing there. Good job so…
High Poly done in Maya- Xnormal for baking- nDo for some finer detail normal mapping - dDo for base textures. I was inspired by Dead Space and the Remington Chainsaw tutorial for the dDo breakdown. Still things I need to work on for sure, but wanted to show what i had so far. 1st post to Polycount. =) *fixed the pictures
1st post so be gentle :) Heres an animation i've been working on with a couple of different angles.. any tips/suggestions would be great.. ps: just noticed a small jerk in right leg in 3rd camera angle.. reckon its a render glitch as does'nt seem to occur in other two. [ame] https://www.youtube.com/watch?v=LMD8eCavf8o[/ame]
Trying to do this horrible horrible extra credit assignment for a class and i noticed how much i suck/hate programming. Not to get into to much detail about the extra credit assignment but it involves rewriting a code using loops. So my 1st question for anyone who can answer it for me is ... what does \n mean and/or do for…
Hey there,ill be headed out to London/England for the first time from oct 1st-5th. Would love any and all suggestions for cool stuff to do. Days i plan on doing sighting seeing and historical stuff and nights it be fun to go out,have a pint and check out the local nightlight. Would be cool to meet some polycounters as…