I have a non-humanoid character in various forms having different topology, but share the same bone conventions that everything is parented too. I need to add a ability for different variants to share the same animations and ignore bones such as back spikes. Doing this would take a great load off my back and help me add…
Working a new tutorial series, right now it's a couple of hours worth, but more videos are coming in the series! If you ever wanted to set up a space flight game, with intelligent AI, damage and health and a nice 3rd person camera, this is the tutorial for you.…
I was somewhat under the impression that we would be able to stream in parts of the game, to take a load off the graphics card/VRAM. But I don't know what gave me the impression of this. On a side note, I wonder how you work in the console achievements coding into Unity games. Probably easy, but it's interesting to think…
Hi, We're in need of a great level designer to use our existing assets and craft an incredible environment in Unity3D. We're on a bit of a time crunch, so somebody who can work quickly and can be creative with modular assets would be ideal. Please PM me your portfolio of environments.
We are a small company that has shipped over a dozen small games in the past year. We are looking for an artist to join our team for a project that is due end of June. 25 - 40 hours a week creating environments for a small lovecraftian game. Paid weekly, via direct deposit , all remote though Seattle based artists a plus.…
Hey there, Want to bring your original character (OC) or fursona to life in VRChat? I specialize in creating custom furry avatars and 3D VRChat models based on your character design or reference images — crafted entirely from scratch and ready to use in VRChat or other virtual platforms. Whether it’s a furry, anthro,…
You can probably write up a script using unity's Postprocessor function. This exmple in the docs should be a good start. https://docs.unity3d.com/ScriptReference/AssetPostprocessor.OnPostprocessModel.html
Hi all , once in a while I was posting some images in the low poly thread. At this point I want to show you what I have been working on for the last two weeks. Most of the models are still wip , once In a while I edit them. Here are some of the models and textures I made for the game. Any comements and critics will be nice…
I have a pose of a pilot that is seating in a chair. I don't actually need a FK animation, but the rig is controlled by Final IK. I exported the rig and mesh from 3ds max, and setting the rig as humanoid everything lines up correctly. However under the animations, my pose doesn't import correctly. The arms are not in the…