I have a pose of a pilot that is seating in a chair. I don't actually need a FK animation, but the rig is controlled by Final IK.
I exported the rig and mesh from 3ds max, and setting the rig as humanoid everything lines up correctly. However under the animations, my pose doesn't import correctly. The arms are not in the same position as they are in 3ds max.
Anyone have a clue what might be wrong?
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