Heya! I've been struggling with this workflow for ages, going from a high-poly sculpt and ending up with what looks like a hand-painted texture. Biggest inspirations being Faf and Orb. <3 So this thread is basically me trying to figure this shit out once and for all. My prior attempts all ended up with me just…
Jacob Claussen did a beautiful hand painted scene for the King Arthur challenge and talks to us about his process of achieving such a style, the composition of his scene as well as some colour theory and book recommendations. https://www.exp-points.com/hand-painting-stylized-environments
as it says in the title, I've got paint weights on, skinned mesh selected and everything is normal except I can't see the greyscale weight display. 'Color Feedback' is on, and the display sliders don't do anything.. Painting weights like this is impossible, anyone know where the problem is?
hey guys, curious about how to paint a texture onto a static mesh in UDK, for example i would like to model out a few different boulders, import them into udk, and then paint a moss texture directly onto the rocks inside of udk. Thanks for the help!
Hello everyone! thank you so much for reading this, I really hope you guys can give me some inputs to help me clear some things up when i'm doing my workflow to achieve my goal. My goal : Hand painted models/scene/texture What i want to achieve is something like this (awesome stuff from FAF) : My current workflow :1.…
Heya! Been working on this for the past two days, the infamous grass texture! It's mostly unique with some repeating elements to speed up the process, painting grass straws is really fricken boring. I'm at a bit of a loss, in hindsight I wish I painted in stronger shadows and I'm reluctant to go filter crazy on it, it…
I was just watching the Eat3D tut on vertex painting and didn't catch if he mentioned overlapping UVs or not. I'm laying out my UVs now and am about to try this technique for the first time and am really hoping to cut down on as many mistakes my first go round. When I import the mesh with four overlapping shells, should I…
I will try this out too. I hope it is easy as ABC. However, though a lot of people might take such things for granted, a ton of work goes into making car paint such as car paint screening. Car makers test car paint and ensure that it can stand up to the punishment the elements deal out and don't even charge people for it.
Looking good so far! The light on the wall above the electrical box, usually those have a visible conduit connecting to the electrical box. Might be nice to add. For the pipe hero asset pics, I would prefer less empty space around the models… get those up close to the camera. Wireframes are easier to read if they are…
Painting obsidian...I'm trying it on my Smoke Elemental for one of the pieces, my suggestion is to only paint whatever your engine will not be able to handle. If you can, try and use a specular map, and an environmental map (for reflections). Paint it black, and include any shades from the obsidian reference that Soccerman…