Toomas [ QUOTE ] Oxy you still havnt told us your motive behind this thread. I assume you look for a game where minority main character gets mistreated because hes a minority but WHY? [/ QUOTE ] Because I want to see where we are lacking. How our medium can gain more definition than a 2d comic book (BTW Gauss don't forget…
Okay, this is looking really cool. I can't believe there aren't more comments. Please go, go, go! I love the finish and the style you're applying to the props. I think what I'm a little bit confused about right now is the lighting direction. Because some of your tests are kind of more light and airy, and some are more dark…
Been fired up to start more on Evil Morty, but wanted to get this "difficult" "pedestal" type vehicle out of the way as much as i can. the channels i watch haven't updated the main source i used to create this design [Grind Hard Plumbing co, trike build] so i had to reference a lot of stuff and try to figure out how these…
I'm trying to figure out how other artists handle lets say just a simple prop or object that has its own unique unwrap. 1. High poly model 2. Low poly model 3. Unwrap and Pack UVs 4. Mirror symmetrical model details 5. Combine symmetrical meshes into single object 6. Unwrap symmetrical UVs that meet on an obvious seam line…
Hi people. Name's James and I'm a 28 year old animation student. I'm into character design and visual storytelling. Just picked up ZBrush a couple weeks back and have been steadily working on my 2D skills since around 2015. I'll be posting a mix of 2D and 3D work, mostly based around character development, plus a bunch of…
Yep, you should think of "animations" as separate to "models". Most decent game engines with bone-based animation will let you apply any animation to any skeleton that has the same number of joints - usually the joints have to have the same names too. So in theory you should be able to export "run_cycle_1" to a basic…
http://sauerbraten.org/ With the new release (called CTF edition, which is a great old school FPS too btw) the Cube2/Sauerbraten engine has finally integrated everything that its critics have always said it lacks. Now there is full .md5 and normal/spec etc support for playermodels just to name a prominent example (you can…
Apply Here! Telltale is seeking a new User Interface Designer to join our talented UI team. Telltale Games is making award-winning, narrative-driven games set in the popular worlds of The Walking Dead, Minecraft, & Batman to name a few. These successful properties demand a premium user interface, and the UI team within…
Greetings! My name is Alain Berset and I am a freelance Senior character/Creature artist from Switzerland working remotely. I am specialized in game ready characters. Here is my Portfolio: http://www.alainberset.com My Fields of competences: -Character/Creature Design -Character/Creature Sculpting -Retopology -Character…
Hello folks! I'm opening up a project that I've been introduced to. The game theme has been set however the brief is very open and flexible for people of all skill levels! 2D or 3D, it doesn't matter! We're looking for creative minds to spit ball with. Game setting - Construction sites, scaffolding, rubble, diggers, high…