People are always leaving studios. Maybe their partner needs to move. Maybe they want to start a family, so they want to move somewhere where the cost of living is lower. Maybe they're tired of working on the same product line, and want to do something different. Maybe another studio offered them more money. Even if a…
Not too bad! The one issue that sticks out to me is scale. For example, in your reference the top of the door lines up with the top of the cabinet. Residential doors are around 203 cm tall (in the US). Your average person is about 160 cm tall. This means the cabinet in the reference is reachable by a person of average…
Hey Guys! I made these models a while back and I wanted to share them with everyone! These are fully rigged to use as you like (As long as it's not commercial since this is fan art). If anyone does decide to animate with these models feel free to reply here! It would be really cool to see what people make :)…
ENVIRONMENT ARTISTS! Want to work with me in New York City for 3 months on awesome stuff? Avalanche Studios need experienced contract environment artists for temporary onsite work! We'll fly you out, pay you to work and for your accommodations, and offer a daily food allowance. Details with lots of caps for emphasis: MUST…
Hey guys, I just wanted to mention that i published my first e-book today and hope i can help people with it. 📚 E-Book available here: https://gumroad.com/l/edaqi This book is all about art and how to deal with it in our daily life. As an artist by myself, i know all the struggles about having a hard time to find a job,…
it seems valve is taking a cue from hollywood on the trailer making front, lots of tightly pack action sequences strung together with drama elements woven in and the 1 to 2 seconds of after trailer trailer. still havent played episode 1. some parts look cool, the really fast moving crab head looks a few steps down in…
Very good points Nick, major forms, story, context, can be important notes to hit. Something might feel and read just fine but isn't selling some key element. Like the size, of a significant garment, accessory, or weapon.
was talking with a professor about something similar the other day. he had been reading up on some articles, one in particular concerning Beowulf, that the closer we get to creating perfectly realistic interpretations of life, the further we get from believability. but then we cross that line and reach that perfect combo…
Thanks for sharing! However, you included the same link twice here. I'd like to get my hands on Advices_for_Starters_-_Subdivision_Modeling.pdf if possible. Thanks!
And another update. Took some ref pictures of my pants , in the end Max won't look 1x1 like in the concept , which I'm personally fine with , wasn't going for that anyway. I think I'll start tightening up everything else on her , details and push for low poly in the next few days. If everything goes according to plan (…