it seems valve is taking a cue from hollywood on the trailer making front, lots of tightly pack action sequences strung together with drama elements woven in and the 1 to 2 seconds of after trailer trailer. still havent played episode 1.
some parts look cool, the really fast moving crab head looks a few steps down in quality from the other models in the game tho, looks like he is made of 12 polies total.
http://www.gametrailers.com/gamepage.php?id=2804
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But yeah. Hl2's models polycounts are so damn wonky. The zombies are like 1500 polys, while another model may have 1500 just in the head. And then the key player characters have like 1500 just in the face. Oh well.
I was pretty unsdure about Episode 1's trailer and the game ended up great, so I'm pumped up for this one!
damn wonky steam
I use the card regularly with no problems whatsoever.
would almost just like them to do a machinima movie
havent played episode 1 though. hopefully they offer both together for a reasonable price.
Bring on TF2!
Erm, dynamic lighting? It's more smoke & mirrors than that.
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they mentioned that they revamped the lighting in the engine, from what i noticed the lighting is more unified between the props/characters and environment. I think the updated subtle effects they added to the source engine look fantastic
I dislike Valve's storytelling methods and from the reviews I read, Episode 1 didn't help answer any questions. While the trailer does look quite cool I still think that $20 for 4-5 hours of gameplay is too much, and will wait for the price to go down.
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$20 for 4-5 hours of gameplay is too much? I'd say a good junk of games out nowadays play for maybe 3-4 hours and cost more than double that. $20 for 5 hrs of gameplay is well worth the money if the gameplay is solid, in my opinion. What is a reasonable price in your opinion?
And when it comes to full price games that only have around 5 hours of gameplay in them? I wait for them to go down in price. Whether its a longer single player campaign, multiplayer, moddability (is that the right word?) or some other feature that makes me come back for more, I'm going to be thrifty and let it come down in price before I slap down the cash. A reasonable price for a extremely linear single player FPS which I may or may not replay sometime and I can beat in one sitting? I'd give $10. I'm a cheap bastard, what can I say.
Fuse: Correct, they have updated the lighting. However, I can't see Valve moving away from a compile system any time in the near future. The switch of an engine which requires compile time to that of a dynamic lighting engine which still looks as great as Source does now would be huge. Something of which I don't think Valve will do (-referencing comments made by Valve about the development time of HL2, them doing primarily episodic content now, etc. etc.). You're right about the props to environment lighting unification - but even that is limited. Once Epi 2 is released (or they go public about it) I can talk about it more.
Sa74n: I'll have to look in to that... I still don't think the lighting is as dynamic as you're thinking.
Fuse: Correct, they have updated the lighting. However, I can't see Valve moving away from a compile system any time in the near future. The switch of an engine which requires compile time to that of a dynamic lighting engine which still looks as great as Source does now would be huge. Something of which I don't think Valve will do (-referencing comments made by Valve about the development time of HL2, them doing primarily episodic content now, etc. etc.). You're right about the props to environment lighting unification - but even that is limited. Once Epi 2 is released (or they go public about it) I can talk about it more.
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noone is saying they've made it completely dynamic, but their subtle improvements and effects really add to the overall presentation with each update.
despite not having fully dynamic lighting i think it is one of the best titles on the pc, but part of it might be to the valve art direction.