the price is good but this is what puts me off getting one. On the other hand I heard that most xbox 360 games are dumbed down in thier memory handling so that they can run well on the arcade version even without hard drives and the extra virtual memory they give. Is this true? oh and $149 for a harddrive, why do they even…
I like it, but it looks like the barrel is meant to pivot back towards your forearm when you fire? Which is fine, but every time I look at it I picture the skin between my thumb and forefinger getting pinched awfully hard. A bit of a flange on the top of the handle would make my hand feel much more at home with the idea.
I'm sorry dude, I went back and edited my post and you missed the edit.
I filled it in with much more important information that I think you should go back and read. I'm not trying to fight you, hate or be mean. I'm trying to help you not get into trouble. No amount of going back and editing the Gumroad post will remove…
thx! it's about 8000 triangles. i know it's a little much for an only diffuse character, but it was marely a practice for hand drawn textures. i should find a good technique for pojection texturing though. most parts here were made in ps, since i find it hard to paint fine details with viewport canvas or body paint. their…
This looks gorgeous as usual! I really like how you're handling the armour and all the hard surface details on it. Very clean. At a glance it occurred to me that maybe the hands are a little too large? I just quickly compared them against the face. Check that out... Do you plan on rig and pose her? Hope to see more updates…
*Thank you to everyone who applied! We’ve successfully filled the position and are no longer accepting applications at this time. We will reopen the posting whenever we have new openings, so please keep an eye out for future opportunities. We really appreciate the time and effort all applicants put into their…
Where'd you get that?! Do you think I discovered SpeedTree makes you sign a contract even just to test their software by "shooting down ideas"?! Or maybe I actually went and started to try that approach?! Which one, to you?! I wanna learn, is it hard or easy I dont care. But I wanna learn, not get a piece of software and…
Looking good for a first, but I'll hold you to a higher standard =P Crits: - Starfish Fingers, they taper too much, too fast. When you rig and animate the finger tips always lose some bulk, and starting with tiny pointy fingers will ensure you lose the first digit when the finger bends. Give each section of the finger some…
You can crease hard edges & subdivide before dynameshing to preserve curved surfaces after dynameshing. The OpenSubdiv Loop-type subdivision in particular handles very tricky ngons that booleans create like a boss. Alternatively you can look into baking round edge shaders.
I have more than five years of experience with 3dsmax and Photoshop. I've worked on numerous modifications, including the soon-to-be-released ORION mod for Half-Life 2 (weapon animations, which I was paid for. Watch some of the most recent videos to see some examples - although some animations are broken in the videos but…