I am a very focused 3D Environment artist with a lot of passion for my work. I like making 3D environments, modelling and texturing. I'm also very interested in lighting work. I'm trying to push myself beyond my limits with every project that I work on to learn new things. Im available for relocation and/or working as…
Short_Hotel Map Story: Police reports say that illegal arms are being stored in a hotel on Morris Street, Terrorist have been seen entering and leaving the compound with these illegal arms. SWAT have been sent to the location to capture the illegal arms and find out where these weapons came from, but information has been…
Hi there, Been lurking around here for a lot of time and I'm starting to be addicted to the #model_design irc chan Actually I'm Studying Computer Graphics in Nice (France) and I'm planning to turn pro (I really hope ) in the next three years. So please help me with your crits So this a work I'm doing for a new emergent…
First real thread here. I think it is about time I man up and post this here. I am a recent graduate of the Art Institute of Pittsburgh and am looking for work as a Level Designer. I am currently working on getting my environment art skills up to snuff to compliment, but none of the stuff on the site is my assets yet. I…
I have been working on this gun over the last day or two and I plan to finish this as a portfolio piece for my university application. I have been modelling this concept: I believe the concept is supposed to be a DIY gun, so I am going to be sculpting welding seams in mudbox and adding a lot of dents from hammering. So far…
Looks nice, but I think that the hitting edge is looking too uniform and I think that it should not have 45 degree bevel there because that makes no sense for me. Additionally I think that it's good to sculpt hero assets such as this hammer, because you can spice it up a lot. There's no way you can model wood like on the…
Hey, nice work. The metal dents and surface imperfections make it look more like stone. If you wanted to give it that hammered look i suggest scaling that displacement up or finding another way to mimic metal construction. Maybe run that noise through a non uniform blur. The leather and wood combo is not very pleasant due…
So those that fight for and participate in other forums have the proceeds of their hard work go to GameArtistans.org? That seems kind of F-ed up to me. Other sites have costs to cover especially when DW has record numbers of people hammering their boards. To the victor should go the spoils of war. Holy hell would that be a…
Ancient Mayan Warrior by Baj Singh: Thread Hammer Head by Arkadius: Thread Tron Legacy - Fanart by VictorHD: Thread City on Tracks by PenE: Thread Scifi Hallway UDK by lucashug: Thread Sci-Fi Offices [UDK] by GoSsS: Thread Oil Rig Observation Outpost [UDk] by Disting: Therad Crysis-Aquarium Environment by jacob07777:…
Just played it........pure GT awesome. I could moan about how the non-premium cars don't look that fantastic, or how the menu system is a little complex, but I'll leave that to those who give a shit about that stuff. This is fucking Gran Turismo as I know and love it. Turn off the driving aids, buy some cheap ass used Jap…