Hi there,
Been lurking around here for a lot of time and I'm starting to be addicted to the
#model_design irc chan
Actually I'm Studying Computer Graphics in Nice (France) and I'm planning to turn pro (I really hope
) in the next three years. So please help me with your crits
So this a work I'm doing for a new emergent indie team (
SLEDGE HAMMER PRODUCTION). I have a 3000 tris polylimit and I'm around 2900 (but hands need to be redone). Still a work in progress bu I must finish it as soon as possible maybe tomorrow (only modeling).
Ok, here are the pics:
Perspective views:
Perspective views wires:
Front Side views:
Front Side views Wires:
and finally References (by Matthew Tappia):
Thanks to ImageShack for
Free Image Hosting
Cheers!
Replies
I think the concept is quite interesting...looks a bit like Antz As for the model itself: you might want to add an extra edgeloop where the legs meet the torso: it would make for better deformation during animation.
really like the look and feel of this one, my only crit would be his centre of gravity seems to be off balance to the back, but you can fix that once its rigged. cool stuff!
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Exspecially the feet look odd, due to the stuff mentioned above.
I would advise modeling in a pose that is physicly working, instead of fixing it later with the animations, though.
It will be easier to get it look right.
i agree with the comments on the feet as well, it doesnt feel "grounded," could use a little more stability, even if its supposed to be a frail, clumsy creature.
nice mesh, maybe try and tweak up the front sillouette? the side sillouette is pretty strong, but from the front its rather boring.
Reminds me a little of a mutant Monte Burns