As far as your composition for your swamp creature goes, I guess there's just a few things I'd comment on. Firstly, I like the focus you're going for with this piece. The blues in the eyes and the bird adds an excellent contrast element to the rest of the colour palette. Your lighting has a good start with enough to play…
going for my scanning journey achievements https://www.twitch.tv/bigdaddyjustice and testing out streaming settings for future 3d art streamz update: 54 hours in I've maxed out all of my journey milestones except extreme survival and animal scanning. I decided to start tackling the scanning yesterday, it really opened up a…
WELCOME TO INCURSION Incursion was by no doubt, one of the most played levels in the Source Multiplayer Beta. *It had a retro and easy-to-figure out design, was pretty - and more importantly was competitively fun! We are announcing that Incursion will be making a much required return to '<em>ORION: Prelude</em>'. *We have…
Thanks, and thanks for the link! I guess my problem right now is that I don't even have the contact/nicknames of those creators that I did meet at TI3, apart from T_vidotto. So I'm posting here in the hopes that they see this and reach out to me. The final day when I did finally get the players to venture out and talk to…
Hi, I'm a 3D artist looking for remote work / projects to work on. Familiar with creating props and characters based on created concepts. Skills - Hard-surface props - Character / creature modeling - High poly / low poly modeling - UV / Baking / Texturing - Clean topology - Light and rendering - Traditional drawing -…
Hi everyone, I've got a question regarding degrees for artists in the game and
film industries. I recently turned 19 and am a freshman at the Savannah
College of Art and Design. I've been accepted into Gnomon's two-year certificate
program, and I'm going to be attending this Fall. I like SCAD a lot, and I've
learned a lot…
Blizzard Entertainment is looking for an exceptionally skilled 3D character artist to join the World of Warcraft team at our Irvine, CA studio. The ideal candidate has experience modeling and texturing a diverse visual range of characters and creatures. A solid grasp of form, structure, color, and light for both 2D and 3D…
Looking for?: I am looking for a 3d character modeler create our animated character and creature models from concept and deliver game ready models to include materials, textures, and animations. Animation is not an essential skill, but preferred. You should be experienced and comfortable working in a quasi-medieval fantasy…
We have just had one of the more crazy months in our recent times with the games release and everything that followed. We are hard at work on a bunch of fixes, tweaks and additions - many of which are content heavy. With the success of the game we are not only able to open our first studio location but also offer more…
This is a tech demo that Belltann and I have been working on here at Fatshark, along with Bitsquid. It is a tech demo for the new features in DX11, shown in the new Bitsquid engine. The primary focus of the demo is to show of hardware tesselation aswell as improved DoF. I was responsible for creating all environmental…