Hi everyone, I've got a question regarding degrees for artists in the game and film industries.
I recently turned 19 and am a freshman at the Savannah College of Art and Design. I've been accepted into Gnomon's two-year certificate program, and I'm going to be attending this Fall. I like SCAD a lot, and I've learned a lot in my time here. However, California is practically the home of the entertainment industry, and I'm on the opposite side of the country. Being at Gnomon will put me smack-dab in the middle of the industry, and I'll be studying under instructors with amazing art and track records (Jared Krichevsky, Maddie Scott Spencer, Charles Hu, Pascal Blanché, etc.). Oh, and I'll finally be able to attend ZBrush Summit!
I've chosen the Modeling and Texturing track because I want to be a Character/Creature Modeler in the game and/or film industries. My only concern is that I won't have a degree after completing the two-year track. I know Gnomon has a BFA program now, but the curriculum isn't as focused on modeling and texturing as I'd like.
I understand that a BFA isn't a requirement in the entertainment industry, especially for an artistic position, but I can't help but wonder if I'll be held back by my lack of a degree. If you've got any advice or insight, I'd love to hear it.
Also, if you’ve got the time to check out my portfolio, I’d really appreciate it! The link to my ArtStation is below. Do you think two years is enough for me to achieve a level of skill good enough to get a job as a Character/Creature Modeler for film and/or AAA games?
Replies
I will say, by volume, I've seen more degrees than not. Community College isn't that hard to graduate from in the states. Usually.
For me personally a degree (BFA) holds bit more of an importance than just an education because of VISA issues. In terms of how the company hires an individual is absolutely about portfolio, but as a foreigner (and I work in immigration office atm as a civil service agent) holding a degree might actually make a difference of whether one is going to get the work visa or not..
So yep, as a Korean trying to work in NA environment I'm going for degree, but if you hold god blessed American passport I'd feel pretty confident about attending certificate course. If I was Canadian or American I'd probably attend FZD or those programs anyway.
Well I'm in Korean immigration office so not sure how it would generally work, but in most cases (at least here) if one is holding degree it makes it easier on both employer and employee's side in terms of issuing visa, because it gives somewhat bureaucratically documented qualification for officers.
But then if you have solid resume or work experience from US and eventually move to other country, this shouldn't be much of an issue. (Im coming straight from immigration office perspective, not the studio or company)
Am Korean.
The lack of post secondary has never really been an issue for me, but I have never really attempted to get a job abroad. Now that I have over 10 years experience it shouldn't be an issue, but yea, when you are new with not much experience having a degree is really gonna help with getting a work visa for working abroad.
your portfolio will get you in the door for interviews, your personality will get you the job.
in terms of pipeline, I had to learn maya (I only knew 3ds max when i got the job) and some other internal tools. Most pipelines are not usually too different for producing art you would be making at home anyways, just usually some random tools or plugins, in which case someone on my team would just walk me through using it once or twice and it was second nature after a week or two.
I think the biggest thing people think is that there are gonna be a ton of new things to learn, which is kinda true, but it tends to be drip fed to you over several weeks/months.