Hey fellow artists, This is my first Polycount post, after several months of being a member and looking through the site. I always find helpful information so I'm hoping someone can shed some light onto an issue I'm running into. I have a question regarding normal baking in Substance Painter, which I'm fairly new to using.…
[edit: a few versions ago i changed the name from SoMuchDiffuse to SoMuchMaterials as I have included a specular and gloss generator and now a DOTA 2 version!] Hey friends! I've been working on this material for Substance Painter to help make hand painted textures for a while now, and finally released it on Gumroad.…
Hello, this is my first post on polycount, i hope this is the right category to post in. I've started using substance designer for a few months now, i feel that i still don't know how to color properly. i'm working on a mulch/bark texture, my workflow starts with the height/normal first then i move on to coloring like most…
First of, if you want to see this post minus all the text, node screenshots and with marmoset viewer for the 3d model you can click here to visit my post on ArtStation. [Introduction] Hello my name is Luc Zeegers, I am a hobbyist 3d designer & texture artist (I mean i just started but due to a lack of a better terms i'll…
Hi everyone! I would need your help with some issues in SD. Or is it normal? You can see in the picture, What I think is an issue, maybe it isn't. Could you give your opinion, and if not normal, do you have an idea how to fix it? Thank you!
Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…
Hey guys, just got my hands on Substance Designer two days ago and am facing some technical difficulties. Assume I know NOTHING! I've been playing with the nodes and viewing my changes on my own model in the 3D view. The problem is, my changes wont always be true to what is actually in my graph 100 percent of the time. Let…
Hello. Title explains my problem. Here is what I'm working with. Substance Designer 5.5.1.129 Video: Geforce GTX 460 RAM: 16gig Processor: i7 2.67GHz OS: Windows 10 In my render window, when it's set to iRay the render shows up correctly. However, if I switch it to OpenGL the render turns all black. Pictures below. With…
Hey guys, a girl from my university course asked me if I could help her choosing parts for her next Pc because hers is kinda old. She hasn't told me a budget but I assume something mid range because less wouldn't make sense for 3d programs and vr. I have choosen the following: AMD Ryzen 5 3600x 6 x 3.80 GHZ - 199€ Gigabyte…