my take is that when the camera is that far out all the shadows are culled out anyway--you've basically got selfshadowing, billboard trees, some super LOD'ed meshes, and a lot of atmospherics. Looks like there's an ambient term and a sunlight. Certainly no need for bounced lighting. I don't see much issue replicating that…
Oh wow, I wasn't aware that unreal had ray marching. This looks very interesting to say the least. I was trying to replicate the cloud system of Horizon: Zero Dawn described…
Bills stuff is awesome. https://www.youtube.com/user/imbuefx/videos. Jason Keyser has some good breakdowns for 2d effects also learn a bit about animation timing etc. https://www.youtube.com/user/jasonkeyser Eat3d has some good ones too. Not sure about unity specific but I'm sure most of those video core concepts can be…
Hey everyone, here is the low poly closed and open: And here it is animating: I watched the scene with gun animating, and replicated it frame by frame. Never realized how fast it was. The top part with the light doesn't rise until a little after in the scene, but I decided to raise it with the rest. For reference:…
The closest i've come to recreating gemstones so far is making sure that the polygon surface is faceted instead of smooth, and setting the material alpha to additive. it helps to make the mesh two sided (or disable backface culling). However, currently Toolbag2 has no refractive pass/shader model, so this limits our…
The second I read the thread title, I knew this was going to be about an autistic savant. Autism has always fascinated me... the human mind is such a mysterious thing. Apparently scientists have been able to replicate this sort of savant ability (photographic memory and such) in normal people by temporarily disabling…
LocalTools mel script This isn't exactly what you're looking for, but it's neat, and might be a good starting point for writing a script that batches this to a set of objects. Coming from modo, I'd love to see a mel script that completely replicates the 'action centers' functionality. In fact, I might be willing to drop…
I think he was trying to replicate JT's look. They have a jersey that looks just like that. This is the closest I could find: One thing I did notice though, after Ruz pointed out the jersey... the red to black is reversed on the back. It should go red down to black. Good eyes on the feet Ruz... it does look like two right…
We are watching you. Beware..... ...just kidding. My feelings regarding feedback are a mixed bag. Feedback is a great (and essential) tool in order to advance your abilities. However, this is a test of your current ability. If I were you I would use your initiative, play Runescape, analyze and break down the graphics…
Hey guys, I found this screenshot of AC Origins on ArtStation and I'm wondering what would be the techniques to replicate something like this. It looks like the walls are using a tiling texture, whereas the damaged parts and corners look like they're sculpted yet they blend perfectly well, and I can't figure out how…