I dont really follow wich spot you mean exactly, but i dont see anything that is unintended. Marmoset doesnt run on this pc so ill make a bigger shot when i switch back to the other :) All normalmapping is done within 3ds max, have not taken the time to look at xnormal yet :(
Working off a base mesh, I personally wouldn't dynamesh unless I was doing a full body, working off a sphere or REALLY lacking quads in an area that needs high detail. I find dynamesh is kind of a destructive workflow; good for blocking out if you don't model a basemesh, and handy if you have areas with stretched quads,…
Well, I figured out what was wrong but it's honestly such an embarrassingly silly thing that I missed - my very tired brain didn't think to check what would happen if I hid the head mesh... so I've spent a few hours of my free time over the past few days trying to troubleshoot something that was actually working as…
I really like the colour scheme, and direction you're pushing for, its coming off really well, I do think like you said, the bag and hand could be more bloody (maybe to emphasis his darker inner personality?) Your works looking bloody awesome though (no, the pun was unintended xD)
Yo yo, I'm having a hard time to get my normals to behave exactly how i want them. Maybe someone has the knowledge to guide me in the right direction. My normal maps work exactly as intended in marmoset and substance painter, but look pretty different in Unity (URP) maybe the tangent space is just too different or…
It depends... Personally from my limited experience testing this CAD NURBs biased app modeling realistic HS content, for the time being I've fallen back upon conventional high flow subd method of doing things i.e. generating a proxy via the high poly version by simply deleting applicable control loops, while preserving an…
You'll be fine. There is some sexual innuendo, but nothing that would harm a kid. There is also like a 10 second makeout scene that shows nothing. The violence isn't gory. By the way, I can't get over how awesome this movie was. I really want to go see it again in theaters (I've never seen a movie twice in theaters...…
Hi! I'd like to use UV1 for the alpha map. This is for a past project, I wish to render in Toolbag 4, no urgent matter, just curious. I read through the custom shader page on the toolbag website, but my knowledge and understanding of the shader code is still insufficient to make a working modification. I get the intended…
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