I can't imagine doing anything else with my life. :) Getting paid to work on games is crazy - I still have a hard time grasping it some days. Even after 15+ years...
Wow, I didn't know that; that is rather stupid. By that logic I have 11 years professional experience, meaning I started working when I was 15... when in reality I have none!
Maybe try using 4 sides, or even 3... But also maybe try less turns/coils in the cord! It looks like it has 15 or 16 turns in it. Try half and see how it looks?
#15 Mase Masatoki Definitely want to get into doing more vehicles, had fun playing around with the lighting a bit. First personal piece of 2018, hope everyone's new year is going well!
Made a thing based off a skeleton I drew, based off an original drawing by a kid! You can see the chain here. http://evolutionanimation.wordpress.com/2013/01/15/3-d-turtlebones/
What about a specified list of 3-5 least represented heroes with 2-3 different primary material types/themes. That would be restrictive but still give 6-15 different avenues for exploration.
You guys should check out the credits on Wolfenstein. The game was in development 4+ years. Everybody who had anything to do with the game *ever* got a credit. The credit roll is 15 minutes long.
Some of the best reference you can get! http://onesixthrepublic.blogspot.com/search?updated-max=2012-09-04T20:15:00-07:00&max-results=7&start=1&by-date=false
Yes Disco Stu! I just got that, it's awesome! Pretty accurate to the movie, does all kinds of neat stuff. It only took them 15 fucking years to get a Buzz toy right.