This is a good question. When I delt with Maxon, I was surprised to hear that they had to go through their entire international network in order to send software prizes to Asia, Russia or Europe. Each division is responsible for sending prizes to that area, so if they don't have a division in that area, this might cause…
fingers look far too long on every shot except for the front... hmm. His thumb is looking pretty unnatural at the moment. I think it might go down too far, and the angle looks sort of like his thumb broke. here's a shot from the Blizzard! thread of Neo_God's hand. Take a look at the poly flow and position of the fingers…
Hey guys! I figured i would make this post here so i could show some of my stuff and get feedback on it. Lately i've been doing mostly substance designer but i've also used zbrush, and sometimes both. I'm very inspired Blizzards stylized games and it's what im trying to master most of the time, especially Heroes of the…
Hi im new here on polycount i would like to ask you guys for critique and tips , advice. I would like to get a job at game studio working in art team where i would be able to express my creativity and proof myself that i can be very capable artist although im chasing this goal hard, trying to improve i never had chance to…
Hello ! So this is a weekend project that is part of something bigger than i'm working on ! I've always been a fan of the warcraft universe and i've always dreamed of being able to play a solo story driven RPG in the universe of Warcraft ! (I've also always dreamed to work one day at Blizzard! ) So the idea is simple, I…
I'm so sorry about this crappy thread. I'm looking for a blog. The guy who writes it finds interesting art stuff in games and tries to work out how it's made, he then breaks it down on his blog with pictures from in game and his own experiments. It's really really cool but I can't remember what it's called. I've spent days…
SO I've switched from fibremesh to hair planes because marmoset can't render fibres well, and it's less expensive. I decided to go by one of blizzard's references, some un-rendered artwork of the druidess of teldrassil, from the vanilla cinematic. Fairly thin planes, but for some reason their's didnt have this seperated..…
Hey folks, been working on this piece for a bit and I wanted to share and get some critique. This is just the high poly right now rendered in Keyshot. I've got to loosen up the edges on a few shapes yet but I'm looking to start the low and unwrap pretty soon. I'm referencing the Character Breakdown sheet from Blizzard…
I made some custom assets for a Starcraft II map I'm putting together (I heard somewhere you could import custom meshes into the new galaxy editor), but I think I may have jumped the gun a little bit. Blizzard's official wiki for the editor doesn't exist yet, and SC2mapster.com doesn't have anything on importing custom…
http://bit.ly/HPG_Discord Guild Art Resource Website: https://handpaintersguild.com/ Hello Polycounters! I've been working on my handpainting skills for a while, but I've always wanted a community where Handpainting was the focus, and I'd be among other like-minded people. Usually the community can be found in Subforums,…