I made some custom assets for a Starcraft II map I'm putting together (I heard somewhere you could import custom meshes into the new galaxy editor), but I think I may have jumped the gun a little bit. Blizzard's official wiki for the editor doesn't exist yet, and SC2mapster.com doesn't have anything on importing custom meshes into the editor. Does anyone know how I would go about exporting a mesh/texture from max or maya into the new editor? Or at least what format it accepts? If I can get the format I can figure it out the rest of the way, and put together a youtube tutorial for the rest of the fine folks here.
Thanks guys =]
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