I'm having hard times to model that tree,a lombardy poplar.Here are the pictures: http://kidstakes.files.wordpress.com/2011/05/img_0382-copy.jpg http://lh6.ggpht.com/-CJzIX--7YoE/TZAGByhCi1I/AAAAAAAACio/3ZkFyGijopk/_MG_9735. http://1.bp.blogspot.com/-ZiPjSFR0QYQ/TfiX4KauyVI/AAAAAAAABnE/rTtMiUtz2aY/s1600/poplar-740297.jpg…
Hey guys, here's more new work I haven't updated this in a while!
If you're interested in working with me, feel free to contact me: jesusblonesj@gmail.com If you're interested in working with me, feel free to contact me: jesusblonesj@gmail.com If you're interested in working with me, feel free to contact me:…
Hi folks! Spent a few days on this, any feedback/crit is welcome. It's a small village environment that I'll be modeling for the water-adapted humanoids of a personal RPG project me and a buddy are working on. They are heavy users of an alien technology called Zaigus, which they worship as a holy substance since it seems…
Greetings PCers; I am having a slight issue, that is related to XSI's Render tree. The Node that usually deals with normal map is XSI Normal Map 3. Where you can import and plug the normals as a bump map (Or something). I've searched for a legit tutorial related to this matter but the only tutorial that I know, that…
Hey! Great step to start posting online. It's a really good habit to have since you'll learn to communicate about your work, making nice screenshots (even the WIP ones!) and getting feedback :+1: This is a great start so far! Right now it could really help to flesh out your meshes and blockout so you can see how the scene…
Is there some reason people aren't using anything that can take the normal map and generate an AO from that? or am i missing something? if you need a free AO baker XNormal is still useful for this even in the tools section or options section (i forget) the heightmap section if it doesn't have an AO option the Height one…
Hello Guys. I've been developing procedural trees generator in Maya for some time now (about a year). There are 5 videos in the post in which You can see app improvements (videos are listed from newest to oldest). At this point speed of trees generation is quite slow, so I'm working on optimization right now. What do You…
I'd say definitively model the lemons and don't make them part of the card. Also, if you haven't already I'd look at some references how lemons are attached to trees (how do they connect, in which pattern & quantity are they distributed). I'd also gather some reference on the overall tree shape of a lemon tree itself.
Awesome videos. I must admit I only checked out the free ones but it is a breath of fresh air to have some genuinely professional tutorials for topics geared specifically for games. Thanks for your efforts in providing this! I have a suggestion if you're taking feedback on future possibilities? How about trees for current…
DM VRChat Avatar Creation & Upgrades Howdy! My name is AxiomVex, a skilled 3D Avatar Artist specializing in VRChat and virtual character creation. I work with industry-standard workflows in Blender and Unity, creating, upgrading, and converting avatars with strong attention to detail and performance. With experience in…