China does publish some interesting stuff though. Should put some of America's criticism of China into perspective. (all of this is backed up by the HRC an Amnesty international as well) http://www.china.org.cn/world/2010-03/12/content_19596239.htm The United States ranks first in the world in terms of the number of…
That’s exciting, lots of options for research and development in real-time rendering. So many in fact that it may be difficult to recommend anything specific except what my own biases would suggest ;) I’m really intrigued by augmented reality, since we use it at my work, and there’s a lot of hardware development happening…
Hello! I'm a year 3 Game Art university student. That is currently working on developing my ZBrush and texturing skills. As a first project this year we have been given a brief to create a commercially driven asset, we were given a list of different things to choose from. I choose to model a character from the comic book…
Hi guys :) I need some really basic "one click export" which can be binded to some short-key or button. Currently i have frustrating routine like File->Export->... and so on. I dont need any changes in pivot, reset x-form and collapsing stack. Only regular export to FBX like i do ot currently, but just by one click.…
Hello, Simple question : why subdivide a quad into 2 tris? Example : Last images showing wireframes I do not own this image, it was taken from this thread which I recommend taking a look at : http://www.polycount.com/forum/showthread.php?p=1321690#post1321690 Thanks!
Hi guys! So I've taken some of the suggestions I've gotten here and from colleagues, and edited together a new, shorter demo reel with more game-centric animations. If you could offer any additional feedback and assist in refinement, I'd be greatly appreciative :) [vv]132058963[/vv]
http://steamcommunity.com/sharedfiles/filedetails/?id=132704586&searchtext= Its up! Finally got the bugger done and working in game. I needed some animation polish and Mop helped out. Big thanks to Thiago for all the import/setup help! Because I am stubborn and wanted to do the whole animation/model/export thing from…
I've spent close to a couple months working on this portfolio piece: http://www.polycount.com/forum/showthread.php?t=132206 My first big question is about the "red errors" I'm getting on the mirrored islands. It seems like the parts around the bottom right that I welded together (so I could paint both sides) didn't bake…
Hey peeps. So every Friday i try to do kind of a fanboy sculpt for a combination of fun and practice. Recently i've been taking game icons from the 90's and making them darker/grittier for a laugh with the dudes on the polycount ghangout. Here was the result of last friday (still in the process of retopo/texturing if you…