well, I've wrote u quite a bit on cgsociety, dunno tho at which point u taken that into consideration. Well, at least texturing seems to become more consistent than what it was before I think ;) Right now I would have 2 major concerns: 1) textures despite being consistent suffer some "mudyness". The wall texture feels like…
Hi, i'm currently on my 3rd (And best attempt thus far) to learn modelling, started with Softimage a while back, failed, tried maya a while after that, also failed; Now i've moved on to 3ds Max and feel comfortable with the interface, can make basic shapes and such. I want to learn to model to improve my level design…
First off,some credit would be nice. Im pretty sure its ilja though (japhir). Anways, it depends on how experienced you are as a 3d generalist aswell as how you handle characters if they are not low poly. Judging from your statements,id say you are relatively new to the whole designing thing. Theres an awesome low poly…
I see what you mean about UDK. Honestly I find the lighting and rendering system a bit inferior, as it has a tendency to wash the scene out when baked. It can take alot of trial and error to get things looking proper. With that said here are some solutions for you.. - make sure your normals are aligned right. If going from…
Good grief. The last time I went three days with no sleep I was in the military and people were trying to kill me. Catch some Zs man. I find there is a certain loss to returns after so many missed hours of sleep. 10 hours worth of sleep deprived work can often be done in 5-6 hours refreshed from spending the extra 4-5…
I'm sooooo tired of Silva's fights. They're all so boring, and exactly the same. They might as well bill it as "Anderson Silva Vs. The-next-guy-he's-gonna-beat" I like him and all, he's a MUCH better champ than that functionally-retarded Lesnar, but I just don't care about his fights anymore. And Jason, you're right you…
Actually, just to show off, a couple of older ones you might have missed - The Foolkiller by Steve Gerber, it was a 10 issues limited run though possible available to pick up as a collected edition now. He also did a cool 2 parter called The Legion of the Night with Whilce Portaciao just as Whilce was making more of a name…
3D Environment Artist currently available for freelance, contract, or full-time opportunities. Focused on creating immersive real-time environments in Unreal Engine with a strong eye for lighting, composition, and atmosphere. Always pushing my skills further and looking to work on exciting worlds with passionate teams.…
at this stage i would recommend blocking in colour; it'll help with grouping details and getting proportions right; you can drag your concept in as a texture, apply it to a plane, then colour sample the texture (shortcut c) and go from subtool to subtool, rbg > fill
Hi everyone I'm trying to make my first Arch Viz, and I'm having trouble setting up any lighting inside the building. As you can notice per the image above, the light entity is not providing lighting as supposed on the ceiling or walls, just the half of the radius (in fact, if I go to the next "floor" I can see the other…